
NZGamer writes: "It's great to see something like Scribblenauts hit the market this year. There's been this recession thing happening. If you don't know what that is, it basically means no one spends any money and everyone gets bummed out. Companies that make products for consumption by the general populace don't tend to take risks, because what little disposable income there is floating around is hard to attract, so it's much safer to make something you know will sell (although the creators of the ill fated iSnack 2.0 were clearly using a recessionary business model no one is familiar with). I'm not an economist, so that's about where I have to stop explaining. But listen: Scribblenauts is not that product. It's not the same old, same old. Oh, you already knew that? Sweet."

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise