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The Complexities Of Launching Aion

Brian Knox knows what it's like to put out a Korean MMO in the West and get little notice for it. He worked on NCsoft's Lineage II -- a game that's huge in Seoul but doesn't draw more than a small, passionate audience outside of Asia.

The story is completely different, however, for the recently-launched PC online game Aion. Released last year in South Korea, it hit North America and Europe 10 months and three major updates later -- in what appears to have been a successful program to beef up game content, build buzz, and ensure localization quality.

With news immediately prior to the launch that the game had reached 400,000 preorders in the West, the game obviously has outpaced the majority of MMO imports. What lead to this success? Gamasutra discussed process and philosophy with Brian Knox, who works out of NCsoft's Seattle studio as a producer on the game.

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gamasutra.com
30°

AION 8.6 “Raksha’s Revenge” Patch Notes Are Out: Burning Blood Fortress, Season Reset etc

AION 8.6 patch notes: Burning Blood Fortress, Aphsaranta season reset, new weapon progression, and the biggest endgame changes.

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aionstrategies.com
40°

Aion 2 Korea Update Adds New Dungeon and Major System Changes

Aion 2 receives major updates in Korea with a new dungeon, Libra system, Abyss changes and progression improvements ahead of global release plans.

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aionstrategies.com
60°

Aion 2: What We Know So Far About the 2025 Global Release

Aion 2 launches globally in 2025 with Unreal Engine 5, revamped combat, PvE focus, and a fresh take on the classic MMO experience.

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aionstrategies.com