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Schafer: Activision 'never' had a case

Double Fine founder Tim Schafer has told GamerZines that Activision never had a case when attempting to block the release of Brutal Legend, saying that "it wasn't really a big thing" for his team, and that the publishing giant was "just trying to intimidate us for money".

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gamerzines.com
ZombieAutopsy6099d ago

Activision intimidate for money??? never.

70°

The Best Heavy Metal Games Out There

Prepare to headbang your way into glory with these metal-infused games. You'll find yourself flipping your hair in pure excitement.

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altarofgaming.com
80°

Humble Day of the Devs Bundle has Psychonauts, Brutal Legend, Broken Age, and more

The Humble Day of the Devs Bundle 2022 just launched. It includes sixteen items including Psychonauts, Brutal Legend, Broken Age, and more.

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gamefreaks365.com
70°

Brutal Legend: When Jack Black Was in a Video Game

The world of Brutal Legend looks like something a 14 year-old metal head would draw on their notebook while not paying attention.

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vibethenook.com
SinisterMister1530d ago

This game...holy heck. Makes me feel old.

gamer78041530d ago

I loved that game. Unlocked every song

MadLad1530d ago

Liked the aesthetic, tone, humor, and action combat.
Didn't care for the RTS elements.

Never cared to finish it.

porkChop1530d ago

Yeah they marketed the game like it was a Heavy Metal GTA-ish adventure. And at the beginning of the game that's what it was. The game fell apart when the half-baked RTS stuff came in. I'd be interested in a reboot or sequel, but just go full action adventure and ditch the RTS. There really is something there with the Heavy Metal theme.

Ryushaa1530d ago

I feel you. I just hacked the game to have infinite life/RTS resources

Inverno1530d ago

PS360 gen was special, then again it was still the mid 2000s. Everything went to shite in the teens

mastershredder1530d ago

I think that was the breaker for Doublefine's creative ambitions and their mixing of genres (which was getting kinda stale). It was a nice to look at but it was more of a tribute to the many things Tim loves, was influenced by and has great admiration for....but the forced RTS stuff was like a drinking buddy's "great idea" that never should have come to light. The game seemed a lot more vast, but it ended pretty quickly too. And Jack Black. As much as I don't care for him as an actor (annoying and requires constant attention), this was absolutely made with him in mind and it worked. I mean come on, Tenacious D? For as Metal as this game was trying to be, even comically, it did little more than meow.