
One of the DX11 buzzwords is Tessellation. The guys at PCGH try to show what advantages this feature may have for gamers, including comparison pics of several games and technology demos.

Former Playground Games veterans Gavin Raeburn, Jon Davis-Hunt and Marco Conti reflect on Forza Horizon’s origins and how it “beat every other driving franchise out there.”

Former Playground Games veterans Gavin Raeburn, Jon Davis-Hunt and Marco Conti reflect on Forza Horizon’s origins and how it “beat every other driving franchise out there.”

Stalker 2: Heart of Chornobyl is about to launch and we've noticed player counts for the original trilogy spiking in anticipation.
By default it's allready looks beautifull. Compare to Uncharted 2 textures.
But it can be even more better with tesselation and displacement mapping on. i could't just image it can be. And X-engine on xbox will have this level od detail because it has hardware tesselation unit build in.
Can't wait to see X-engine (Halo Reach as a first axample) in action.
Is these games where ported to DX11.
Games that are built from the ground up with DX11 in mind will make much better use of it.
I do agree though, the house looks fantastic. The other two...meh.
I was hoping that Dirt2 would use the same effects for rock and trail effects. We'll see.
Finally, circular wheels!
Confirmed! Tessellation will be used extensively in Dead or Alive Xtreme 3.
DX11 and Crysis 2 will looks 2 gens ahead of any other game.
it got more than 3 time the wire frame.