
Some of us old gaming fogeys sometimes like to gripe and groan about the current state of the game manual. Video games for the most part now come with these flimsy little pamphlets that they call a "manual" that might contain a schematic of your controller that indicates what the buttons do and not much else. Of course, "back in our day", floppy disks came packed in a mammoth sized box with a bunch of nifty extras like maps of the game world alongside a 300-page manual that described not only how to play your game from load screen to the penultimate moments of gameplay but probably the entire history of the Roman Empire that would serve as a little flavor for the game that you were about to undertake.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
Personally, I never really used manuals. And I never even opened the majority of the ones I have
I miss the gold old days. The only large manual I've come across this gen was Demon's Souls.... and that was in japanese /cry
The author points out that manuals don't work for a lot of games, and tutorials work better. Basically, he's saying that the right balance between 'exploratory learning' and 'information dumps' is different from game to game.