
Gi.biz:
With the lines already firmly staked out for the Christmas battle, then, Sony and Microsoft's focus at TGS turned elsewhere - to what was arguably a retread of their last competitive heat at E3. For both firms, motion control was back on the agenda - each keen to outdo the other as they hurtle down the trail Nintendo has so successfully blazed.
It's easy to characterise both the PS3 Motion Controller (which is in desperate need of a snappier title) and Microsoft's Natal as being me-too products, the creations of companies badly stung by Nintendo's unexpected success - but looking more closely at each one, it's fascinating to note the philosophical differences between the approaches taken by Sony and Microsoft.

"Sound and music creation in Dreams PS4 are going to be a big element for the community to work with!" - PlayStation4Dreams

GXC: "When Sony revealed their motion controller for the PS3 back at E3 2009, there was one [possible] game on a lot of people’s mind: Star Wars. The new controller was seemingly a perfect fit for bringing the legendary action of lightsabers into the living room. Three years later however, there is still nothing to be seen on that frontier. So [the] question is: Where is Star Wars PlayStation Move? "
After see the crap that was Star Wars Kinect.....you really want to see it on Move? Don't get me wrong, actually holding a lightsaber could be rather cool with Move, but if its made by a similar studio I expect nothing of quality.

4am, the newest game from Pixeljunk is the perfect combination of music creation and motion gaming. We sat down with Lead Designer, Rowan Parker to get all the details.
Good article. The next gen is motion controls in current gen console bundles, and it starts next spring... hopefully.