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30°

Halo 3 beta feeds hype machine

--A couple of days old, but interesting to see the news covered in the mainstream press--

The game has been more than two years in development and fans pore over every snippet of information and screenshot dripped out from makers Bungie each week.

But for the next three weeks they will be able to get their hands on the online portion of the game - playing a limited number of maps with people around the world.

It is an unusual step for a console title, but reflective of just how important Halo is to Microsoft.

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news.bbc.co.uk
sticky doja6954d ago

I really hope they give us a mind blowing mission, as that is what brought me to the Halo franchise to start with....split screening with a friend trying to beat the game on legendary in an all day/night alien killing extravaganza. Halo 2 was a bit of a dissapointment in that area so I hope the blow my mind with 3!!!

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer40d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde38d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy38d ago

And then MK1 killed it again.

DivineHand12538d ago (Edited 38d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net