
Second Life creator Linden Lab has announced that "residents" have now spent more than one billion hours in the 3D virtual world since it launched in 2003, and generated more than $1 billion through the sale of virtual goods and services.
Linden Lab said that user hours grew 33 per cent year-over-year to an all-time high of 126 million in the second quarter of 2009. During the same period the in-world economy grew 94 per cent.

At GDC 2024, Convai showed off a new AI NPC demo made with Unity. They also announced new features and partnerships with game developers.

Online life sim Second Life is removing gacha mechanics later this month, citing a "changing regulatory climate" as its reason for banning the surprise mechanics
Do that with Marvel Avengers and every other Gacha game and the wold would be great.

So, what games are you not allowed to stream on Twitch?
As they should be. There's no need for these kinds of games. It's just prurient nonsense.
Meh, I can pull that off in a SNGLE evening.
what a waste of time