
DualShockers Write:
I had to break this Aion discussion down into two parts simply because there's so much to talk about. So, I figured I'd give you the bad news first. The good news - that this game is actually really, really good once you make it through the queues and get in to play - will come later in the week. In fact, today's post is more of a rant than anything, so bear with me while I bitch and moan at one of the best MMO developers in the business today.
Alright, here's the deal. Aion had 400,000 pre-orders (not sure if this was just in North America or what). NCSoft wouldn't stop talking about this last week…it was all over the place - on news sites, on their Twitter feeds, on their own sites, everywhere. So, logic would dictate that they be prepared with the server strength and bandwidth, as well as in-game mechanics (channels, or instances) to support at least the majority of that number. Unfortunately, NCSoft's "Foresight Department" failed on Sunday and Monday during the pre-launch head-start event..."

Aion 2 receives major updates in Korea with a new dungeon, Libra system, Abyss changes and progression improvements ahead of global release plans.

Aion 2 launches globally in 2025 with Unreal Engine 5, revamped combat, PvE focus, and a fresh take on the classic MMO experience.

Discover the immersive world of Aion in 2023, complete with deep crafting, aerial combat, and a unique flying system. Join one of two factions and explore the vast land of Atreia, where new challenges and updates await.
Would this be self promotion, I personally don't care but just wonder.
when you're failing right out of the gate, it's pretty hard to succeed or compete against the other MMO's out there.
Some people are calling it one of the smoothest MMO launches, some say it's an epic fail.
My friends had no problems with the pre-launch.