
Ars Technica:
On a planet past its prime, a few settlers on the wrong side of a failed gold rush are desperately clinging to survival. There is hope, but not much, in the form of a recently discovered alien vault. Of course, with wild mutants and bandits roaming the land, crossing the street can kill you. Questing for what may be an ephemeral reward? Uh, no. This is the world of Borderlands, and we've had the pleasure of exploring it for the past few weeks. The verdict? Load up on guns, bring a friend

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
I'm really excited about this game,I'm getting after I get Uncharted 2's Platinum.