
GameSpy writes: "If you think Skags were easy, try facing a pair of Badass Skags with corrosive or incendiary breath, and see if they're still a walk in the park. Human enemies are similarly varied, and you'll end up fighting plenty of those naughty wasteland inhabitants that shoot first and ask questions later. There are huge bare-chested brutes that are resistant to damage and smarter opponents who'll duck behind cover, popping out to take shots at your skull. My favorite of the bunch are the Psycho Midgets that run right at you while screaming at the top of their little lungs, hoping to hack apart your kneecaps with their wicked-looking blades. Just try not to smile while you're shooting them, I dare you".

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.