
GamesRadar writes: "In the end, we came away from Scribblenauts wondering if we had missed the point. There were a few puzzles with satisfyingly original solutions, but instead of feeling empowered by the freedom to write anything we wanted, we felt more confined by the limitations of core mechanic and the game's lousy controls. If the developers had come up with more elegant puzzles (i.e., ones that can't be solved with jetpacks) and given us the option to control Maxwell with the d-pad or face buttons, we'd be able to recommend Scribblenauts to everyone. As it stands, only patient gamers with a love of creative engineering will be able to overlook its design flaws and enjoy it for the unique and innovative game that it is".

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise