
Videogamer writes: "Striking co-op FPS/RPG hybrid Borderlands will be Gearbox Software's best game to date. I can feel confident in that claim because I've played a 12 hour preview build for, wait for it, 12 hours. This, of course, doesn't mean I've finished the game, or even seen the majority of it (the final game will include at least 60 hours worth of gaming and hundreds of quests), but it does mean I now know what all the post art style switch fuss is about. All that fuss, by the way, is well deserved."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.