
GameSpot writes: "Gearbox Software's Borderlands will combine the aiming and shooting of an arcade-style shooter with the hacking, slashing, experience levels, and loot of a traditional Western role-playing game. And we've finally played it from the perspective of two of the game's four character classes. While we weren't able to run through the game's list of some 30 different primary quests (and 140 side quests), we did get a chance to play through an early portion of the game and get a look at multiplayer. We have much to report, but please be advised that this story may contain minor spoilers".

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Every day in every way sounding better and better!