
PALGN writes: "We could easily write a lot more about the content available in Borderlands, with things such as vehicles, the PvP and Arena systems and individual classes, but we figure you'd best want to discover most of it for yourself. From what we have seen in our play time with it, Gearbox seemed to have successfully captured the addictive feel and nature of the most popular MMO out there, but also blended their experience in FPS into it, to create a vivid and immense world which is easy to get consumed by and hard to leave alone. Out on Xbox 360, PlayStation 3 and the PC on October 23rd, Borderlands is definitely one to keep an eye on, as it could very well be the surprise hit of the year".

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.