
The figures are in:
DS - 552.9k
Wii - 277.4k
360 - 215.4k
PS3 - 210.0k
PSP - 140.3k
PS2 - 105.9k

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
1500 heat here we come....ill get popcorn
Anita of NPD says the Ps3 sales are influenced by the slim:
"The price cuts implemented on the PS3 and 360 hardware already made an impact on unit sales."
as quoted in a below post. I cant believe how many people are thinking this is without the slim.
PS3 is catching up to the Wii 0_0
This was before the price cut right? Why would people rush to buy it then before the price cut/Slim? Am I missing something here? That's a massive improvement for the $399 PS3
September/Fall NPD will be pretty interesting to say the least
Analysis from NPD's Anita Frazier:
The industry realized its sixth consecutive month-over-month decline, and while improved over the last several months, it's still a notable decline. The back four months of the year would have to be up 14% in aggregate for 2009 to come in flat in comparison to 2008 sales.
The price cuts implemented on the PS3 and 360 hardware already made an impact on unit sales, despite having been executed fairly late in the month. It will be interesting to see the full impact of the new price points on September sales.
All hardware systems with the exception of the PS2 realized an increase in unit sales over July. The PS3 captured the greatest increase month-over-month with unit sales boosted by 72% over July levels.
There is a lot of speculation about Wii and whether Nintendo will take a price cut as sales comps to last year show declines. I do think it's interesting to note that the Wii is still selling at levels comparable to what the PS2 was doing at about this point in its lifecycle.
As many predicted, Madden captured the top spot for the month, selling nearly 1.9 million units across its five SKU's.
With the introduction of Beatles: Rock Band and Guitar Hero 5 in September, a lot of folks have inquired about the performance of these titles and the music/dance genre. While sales of this genre are down 46% year-to-date, unit sales are down much less because lower prices are playing into the dollar sales decline. It's still the third best-selling genre for the year after General Action and Multiple/Other Sports (where Wii Fit resides).
The PS3 was the only platform to realize a year-over-year increase in total software sales and this is reflected in the top 10 list for the month which includes two PS3 games.
Accessories was the only category to experience an increase for the month of August over last year's sales. The uptick in hardware sales helps to spur sales of additional controllers and other peripherals which help consumers enjoy their new system(s).
bu bu but the PS3 is doomed????
and this is before the slim...