
There has been discussion of why the PS3 OS footprint is so large. Truth is, the PS3 OS does not use all the memory that has been given to it...in fact no where close. Sony have instead put aside a large amount of memory (84mb) for future applications - what these mysterious applications might be, is unknown.
Why does Sony need to put aside so much memory now if they are not using it? Well if they didn't and needed it in the future, then older games would not be able to run, as there wouldn't be enough memory.
So what is the OS memory footprint? Well first, the base memory footprint of the PS3 OS in main memory has been reduced from 56 MB to 52 MB. These values will lead to some confusion, as we've previously reported that the memory footprint was 64 MB. 8MB of memory was given back to developers sometime before Christmas, and now a further 4 MB has been returned. Currently, as of SDK 1.60, the PS3 operating system takes up 52 MB of main memory and 32 MB of graphics memory (84 MB total).
This article goes on to list possible applications and their current memory usage, which will be reduced by Sony as time goes on...but some of the listed features are promising, such as a unified friends list ingame, an intergrated web browser, and video chat ingame. But whether developers choose to use these applications is open to them, since the memory footprint is rather large.
Please read on.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
that is still huge when you look at the 360's OS, i guess it pays to be the #1 software company in the world. and as a side note this just goes to further prove the 360 has MORE RAM at it disposal for games AND it is easier to use as it is not split. also the 360 uses less CPU resources as well...
for cpu use on each: http://dpad.gotfrag.com/por...
for ram use: http://ozymandias.com/archi...
for somebody that does not own a PS3, you sure know MS's and Sony's Future.
Ya know giving Sony the benefit of the doubt, about what Sony might have in store for the future, and declaring MS and XBL is basically done.
"Future applications...as they discover what they want out of the service (which they havent yet) it will go down. They have big ideas, whereas XBL is pretty much done"
Only SONY have big ideas..Tell us more why dotcha
one more in there place
haha
If you tell developers they can use 476 mb of memory on the 360 to run their games that MS can't later change this to say they can only now use 450 mb because they need more memory for the OS. To do so would mean that the old games designed to use 476 mb of memory would no longer run. Hence why Sony went in with a bigger memory footprint for the OS knowing that they can always shrink but could never increase it. Will they utilise all this memory for things in the future? Who knows, but at least they have the option. MS only option would be to optimize what's running on 36mb of memory so that they could free up some of those 36 mb to run something new. To come to this conclusion one does not need to own either system only have a basic background in how computers work.
don't forget that the ps3 can take advantage of running modules/programs off the hard disk without having to store them in memory (perfect example is home which is expected to take up 600 mb). hence, you could say that the os in the ps3 has few capacity constraints even if the actual memory allocation is around 80mb. don't need to be a tech guru to appreciate the benefits of every sku having a hard disk.