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Sony Motion Control is Easier For Developers

PS3 Informer writes:

"While it looks more complex than Microsoft's competing Natal system, Sony's ball-and-wand device might actually be easier on developers. The system uses a combination of buttons, accelerometers contained in the "wand" portion of the device, and LED light from an opaque ball to send information to the PS3. A camera mounted on top of the player's TV captures the location of the end of the ball, as well as its relative distance from the screen by comparing its size from one frame to the next.

While the hardware is complex, the job for developers is made rather simple. Sony's system provides devs with a simple set of numbers that describe the position of each wand in space, as well as its angle and orientation. All the developer then has to do is plug that data into their game to control movement of objects. Rather than the Wiimote, which gives developers data about user "gestures", the Sony device is much more precise, and inputting motion control should be a snap for programmers."

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ps3informer.com
clinker6079d ago

Some interesting questions in this article about Natal: what does happen when someone else walks into the room with you?

"An orc has spawned!!"

thor6079d ago

It can tell the difference between the two different people, and if it's a single-player game, it will presumably just ignore the second (but obviously it can't read your movements if someone's in the way, but then you can't see the TV screen so you'd be annoyed anyway).

tripewire6079d ago

LOL

You just won the interwebs

IdleLeeSiuLung6079d ago

Natal supposedly can track up to 4 people and does not get interfernce from people around you. It also can guestimate where your body parts are if it is accidentally covered up, like by another person walking by.

I'd say, that sounds pretty cool if it works!

Tony P6079d ago

I don't get it. Natal is accused of being an Eye Toy rip, but if that's true, wouldn't the tech be much easier to program for since its supposedly been out for years? Not harder?

And if Natal really is harder to program, won't we see better Natal games later just like we've seen PS3 games improve as devs become more familiar with the workings?

Sarcasm6079d ago

So Natal really cant be used in the dark?

People play games at night too yah know. Not everyone has a brightly lit room.

C_SoL6079d ago

....rumble pack sold separately.

Thugbot1876079d ago (Edited 6079d ago )

"Sony's ball-and-wand device MIGHT actually be easier on developers."
This is just pure speculation, they aren't sure what the Natal SDK is like from Microsoft.When they say "Natal has to figure out that it needs to ignore your friend, who won't stop moving around on the sofa next to you."; microsoft said the software they have around Natal already does that, that's part of the sale in the technology.

"whatever algorithms are intelligently sorting behind the scenes recognize your intentions, filtering out flailing limbs or ignoring unnecessary maneuvers." http://www.futurelab.net/bl...

"Wiimote, which gives developers data about user "gestures", the Sony device is much more precise, and inputting motion control should be a snap for programmers." We know the Sony motion control is more precise but I'm not sure how they get it will be easier to develop for than the Wiimote. At the end of the day all you get back from a device is Data, generally frameworks are wrapped around the data that comes back so this doesn't have to be done each time. Even if the manufacture doesn't do it for you its at most a 1 month task.

Ju6079d ago

Still, I can imagine, the wand is just an extended "joystick" API, with some more motion data attached to it (like velocity and direction plus position in a virtual 3D world, mapped into the game world).

But how do you do that with a full body ? How do you define you want to track a hand only ? Or some other part. MS is known for the SW tech, and possibly they have a very genius solution to this which is easy to use. But it sound more complex to me, even if the OS (or driver) filters out all your "environmental noise" around you.

himdeel6078d ago (Edited 6078d ago )

..tangible physically accessible peripherals will always trump spatial peripherals and you can quote me on this in 1000 years...if you're still around :) I don't care what anyone tells you.

The Lazy One6078d ago

Natal's hardware ties a players body to an in game skeleton. It tracks each piece of the body and calculates positions of various key points which can then be used for in game data.

If you want to track player1's hand for ex, I'd assume it would be as easy as doing:

player1.getLeftHand.getPos();

As Natal's onboard hardware and software are already doing the calculations for skinning the players' bodies to the skeletons it makes, the programming is actually really simple. The only thing more complex would be that there's 14 points being tracked instead of 2 (Head, body, shoulders, elbows, hands, hips, knees, and feet).

GameGambits6078d ago

I'm a Sony supporter, but come the hell on. This is simple flamebait BS. Getting a lot of that today on N4G it seems.

Here's the only question you need to ask yourself to realize how stupid the person who wrote this up is:

Who are the developers that are currently working with both technologies to tell you which is easier to develop for? Oh lemme guess....NO ONE!

ChozenWoan6078d ago

I've done some programing in Basic and it makes sense to me. With a proper plugin/SDK the PSMotion system can take the raw data from the PSWand and PSEye and convert it automatically into usable data for the programmers. They already have the motion tracking plugin from the Eyetoy/PSEye, which they can use to just add the PSWand data to. It really is not that hard of a leap in logic to make.

Natal on the other hand has a lot more "points of interest" to track. Devs have to first and foremost decide which parts they want to use. Do they use just the hands, just the forearm, just the upper body, just the head, just the upper torso, just the left foot or the right foot. All these things can be tracked, so it means there is more data to filter. Which is likely why we see so much lag in the demos, as the system has to filter all this data before the devs can even begin to program with it.

Of coarse, I'm just going off of my limited experience with programing so I may be WaaAaay off with my Natal analysis. As for my assessment of the PSWand, I think I'm pretty close to right on the money.

Kakkoii6078d ago

@Sarcasm:

Huh? Natal can track in the dark just fine. It uses infrared light to track things. And shoots out it's own infrared to make sure.

himdeel6078d ago (Edited 6078d ago )

...Player throws HIMSELF across the room instead of controller when he lost a race while playing Burnout Paradise on the 360 using the Natal device. As paramedics use the jaws of life to extricate him from the wall the unnamed individual was quoted in saying, "Someone walked in front of the Natal and made me lose the race...stupid bastard." news at 11.

DaTruth6078d ago

My only issue with Natal is the most important... Who is going to make the games when MS has no first party, and third party won't touch anything that can't easily be made multiplatform; Especially when it is based on an expensive peripheral, that may or may not, catch on(we already know how people feel about expensive stuff)!

I know Sony will have the 30 first parties to make their games! Third parties could even make a downgrade for the Wii and rake in the cash!

Bzone246078d ago

Yeah, all them first party developers made so many games for the eye toy, so they will probaly do the same for the wand.

GiantEnemyCrab6078d ago

lol, the subtle ownage at the Natal haters are priceless here.

So much FUD glad to see some people actually know what they are talking about.

On this article: I expected to see some dev quotes or sources not just speculation being passed off as fact.

I am going to own both wand and Natal so I hope they both get some good support. That is, if they aren't ridiculously priced.

+ Show (14) more repliesLast reply 6078d ago
THC CELL6079d ago

i cant see people sticking to the microsoft project to be honest

4 player games will need a hell of a room
and u will need a hell of a tv

i have a wild feeling that microsoft will scrap this project

clinker6079d ago

That's a good point actually. What are we supposed to do here in Europe with our ghetto 32-inch TVs and closet-sized living rooms?

Americans could play project Natal in the back of their Hummers, but not the Japanese or Europeans.

thor6079d ago

Wow you just made a _really_ good point there... most people don't have a huge lounge and even for the camera to be able to see your whole body you'll have to stand quite a way back... eyetoy worked OK because it didn't require you to use your whole body, but Natal's only games so far have used full body control. Add a few players into the mix and it's going to get crowded...

THC CELL6079d ago

here is another point
watch the clip again the first showing of natal

u see the size of the room
and yet she still almost kicked the tv off the wall

i will make a better point cause really i am not a mad fanboy
i would love to nav around my dashboard with natal
that was the best feature
would be cool for the web also

playing games no thank u
i would need a controller

sony has the 1 up if u look at it on wii and Ms

hay6079d ago

I'll agree with you guys here. Most people in Europe don't have environment appropriate for Natal. As some simple functions like navigating dashboard look really nice, other uses of it don't seem that bright.
Cameras have certain resolution and viewing angle so in order to play in more than one person certain distance from the cam and play space is needed. But then there's the question if the cam will operate for few people being farther from the screen.
Also I can hardly think of gaming without controlers. Nice example wood be a driving game. In Natal you could use some round object or just hands in mid-air and here's the problem. Keeping hands in the air isn't the most convenient way of playing. Using controler it's easier to achieve some level of comfort, with driving wheels your hands are resting on it.

And then, there's the precision. Harry Potter's Dildo have additional hardware supporting movement in addition to the camera itself, it's in the lead as it comes to precision.

Demo was a lot of marketing stuff. I highly doubt it'll be as cool as it should.

And no, it's not fanboy rant as I would love to see Natal with all the functions. It would be a major step forward for gaming and tons of fun in the first place.

Kakkoii6078d ago

How about you try thinking about how people will play the games with the Sony Motion Controller. Natal is no different, you just don't need a stupid ball on a stick to do things. And have a higher level of interactivity with the games, such as using your fingers.

Nikuma6078d ago

Not trying to bash Natal or be a rabid fanboy... but I can't see natal being a commercial success. Who knows though.

DaTruth6078d ago

You guys think Europe is bad! Imagine Japan; Many people sleep in shelfs and bedroom are just beds in a closet!

Please don't bash me if this isn't true, but it is what I see on movies and on television, so I understand if it is factually incorrect. And no, I'm not thinking of China, even though it applies!

+ Show (4) more repliesLast reply 6078d ago
tripewire6079d ago

I cant wait.

Imagine games with the production values of games like Heavy Rain and and The Last Guardian using Motion Controls.

"See this Nintendo? See what we're doing here?"

thor6079d ago

Actually I think the on-board processor in the Natal system will handle the processing and you'll eventually just get given a set of numbers representing hand position, head position etc. so for developers it will be just as simple. The software in Natal that's been developed by Microsoft will handle all of the things like ignoring other players who come into the room.

Still, it cannot be applied to existing game genres like they want us to believe. It will be purely casual gimmick games.

THC CELL6079d ago

Natal is just dumb

Dont ya think if it would of been a success
Sony would of done the same years ago with the eye toy (ps2)

i like to play games with a control in my hands not flapping about
im sick of ms making false clames

Eyetoy and motion is a step up
Natal is just a next gen ps2 toy really

KingKionic 6079d ago

obviously its not...

Microsoft wouldn't be preparing it for xbox 360 .

thor6079d ago

Eyetoy and dildo isn't a step up any more than Natal is. Natal works better than an Eyetoy, but basically is that I agree.

The trouble with Natal is that whilst it allows you to control the game with any part of your body, this means that in any game, you're going to be fixed in place, or playing some casual-type game, or you're going to be on-rails in some way. Because there's no feasible way to map "moving forward" to body controls that's actually intuitive. I could walk towards the screen but I've got to stop at some point. I could move my leg forward but that's not very intuitive or controllable, and I'd be much better off using a controller.

Let's look at all the games that require "moving forward". Well there's FPS, TPS, adventure, RPG, racing, open-world, pretty much most genres. Only RTS could arguably be done well. Even then, how many commands does an RTS require? You might be able to move your hand to the units, but how do you select them? It would actually be a lot more difficult to use your fingers in a scissor-like motion (for example) than it is to press a button to select. Likewise, all the commands you can issue would have to be listed at the bottom of the screen so you could press them. Thinking about it more closely, we see that an RTS game can't really be done either as they are today. Compare the number of keys on a keyboard with the number of different gestures you can think of that Natal can distinguish between.

So basically, Natal will be reduced to either head-tracking (which is beyond lame) whilst you use a normal controller, casual games and reinvented genres which have a Natal focus (i.e. less focus on gameplay and more focus on getting the gameplay to work with Natal). None of these things I am interested in.

jerethdagryphon6079d ago

ok so what happens with natal if your playing and reach for a drink...

how will it interpret deliberate gestures from inconsequential ones especially in games requiring lots of movement like sports

will you reach for a coke result in you tossing the golfclub at someone...

C_SoL6079d ago (Edited 6079d ago )

rumble pack sold separately. LMAO :D jk jk

BTW how the would you pause the game?

zoks3106079d ago

You would yell "game pause", and if you ask me there are too many speculating going on over the PS3 motion and Natal, wait until TGS when Sony reveal it officially to the public, and wait until MS reveal there version next year, by then we should have enough info to tell whats whats.

Natal does come off like EyeToy though.

lowcarb6078d ago

"I could walk towards the screen but I've got to stop at some point. I could move my leg forward but that's not very intuitive or controllable, and I'd be much better off using a controller.

Let's look at all the games that require "moving forward". Well there's FPS, TPS, adventure, RPG, racing, open-world, pretty much most genres"

I doubt you will have to walk in any game. If your body is the controller then it will be up to developers to decide what body language is needed to move forward or backwards. Not sure how there going to do it but I'm sure it's going to surprise everyone.

The Lazy One6078d ago

There's plenty that can be done with it. You could use it to potentially offer some sort of in game response to how you react to certain games. It could be used to implement features like head tracking. It would be great for menu navigation when used in tandem with head tracking.

And for what was said about rts. You're really just using different gestures with your hands when you play with a keyboard and mouse. You'd just have to do slightly different gestures this way too. Combined with voice and gesture commands, Natal could be the one answer to console RTS's not sucking anymore.

Kakkoii6078d ago

Yet another ignorant fanboy comment from THC Cell.

Sony did try this, but their hardware was to crappy, a long with the software. I remember way back like 6 or 7 years ago, sony was doing PS Eye demo's for facial and motion tracking. They had these big semi trailers going around the country to show it off.

But the cameras in the PS Eye were too poor of a resolution, and only did black and white. It was destined for failure.

Now with Natal, we have Infrared pinpoint 3D space tracking per pixel with the monochrome infrared sensor. Along with another camera beside it that's a nice high resolution RGB camera, like your digital camera, for importing real life textures into games, such as your face/body or things you own.

You might be to uneducated to understand why Natal is good. But developers aren't.

Marceles6078d ago

When I start hearing about certain situations, I'm starting to think people are making answers up.

"What happens when you have to use the bathroom?"
"Natal KNOWS when you have to use the bathroom...Natal's infrared sensors tests your bladder and pauses the game automatically so you can run to the bathroom"

Shut up, we'll only know what'll happen when it comes out.

DaTruth6078d ago

LMAO!!!! It's not just what you said, but how you wrote it too!

+ Show (8) more repliesLast reply 6078d ago
THC CELL6079d ago (Edited 6079d ago )

microsoft project is not going to be stuck with people
will use it and see them selfs as clowns and quit

all it will end up been is a dashboard remote

as the man said at sony
GONE WITH THE DAYS OF WAVING YA HANDS ABOUT

clinker6079d ago

put ya hands in the aaaaaayyyerrr

Demon55006079d ago

I think you don't get it Natal is 1.1 motion, no control needed, it ant no eyetoy, it has a very very powerful cpu, there is no lag even with 6 people using it, so when you get to sample this hardware you will see why the media has been rating it so highly, so I would wait before jumping on the hate wagon,

Kill Crow6079d ago

is adding a wii style camera to a pink dildo ... well done !!!!

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-Foxtrot4d ago

Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.

They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

solideagle3d ago

they should know that we are OG fans of VIII as it sold truckload as well. not as much as VII or X. I personally didn't like IX but X and VI are my personal fav.

Shadow Hearts 2 covenant is another game I love. I hope one day someone can make remake, I would be delighted

Relientk773d ago

Final Fantasy VIII is great and you are always the first to defend it in the comments

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Killer2020UK11d ago

Oh my, that is one gaudy design

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italiangamer12d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde10d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy11d ago

And then MK1 killed it again.

DivineHand12510d ago (Edited 10d ago )

15 years went by so fast. I remember playing through the story mode at launch.