
Considered to be the most physics-intensive title to date for the Playstation 3 - and by many people to be the most beautiful as well - Motorstorm crashed onto the gaming scene a showcase title for how recent industry trends towards enhanced physics modeling have contributed in a fundamental manner towards improving the gameplay experience.
Motorstorm itself features up to twelve detailed vehicle models onscreen at once, each vehicle made up of dozens of independent components with associated physical properties, racing on physically differentiated (and at times deformable) terrain, ultimately resulting in truly spectacular crashes.
When given the chance recently to present technical director of Evolution Studios Scott Kirkland with some questions, Beyond3d took the opportunity to ask about the development of Motorstorm and where he sees future development efforts on the Playstation 3 as heading.

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣

MotorStorm debuted on PlayStation 3 15 years ago today (in Europe), and remains one of the format's best alternative racing games.
Ahhh motorstorm....i still have the reveal trailer back in my mind from e3 2006 or 5 i think...ps3 never manage to par the gameplay trailer back then but the game especially the first one for me was AWESOME....I m sure that ps5 is capable to give us now this kind of fidelity....for me motorstorm and daytona usa 2 in arcades still is my favorites arcade racer ever....
Bought the 60gb PS3 with motorstorm and my first 720p/1080i TV on the release day, great memories. Oh the mud!
Real shame this franchise fell by the wayside. With todays tech it would/could be such a great open world arcade racer.
The first Motorstorm was good, but Pacific Rift blew it out of the water IMO. Still one of my favourite arcade racing games of all time. I also really liked Apocalypse, despite the Supercars and Superbikes being OP compared with the other vehicle classes.
Mororatoem 1 was excellent the visuals and everything had a really good vibe about it. If they remade that with a festival type open world... If only
This surprises me
"MotorStorm only uses between 15 and 20 percent of available SPU resource, so we’re aiming to achieve a 5 fold increase in SPU performance, which should allow us to do some awesome stuff!"
They didn't have time to fully impliment the spu's...it's basically just RSX and PPU
haha deep.. already disagreeing with you, its fear that makes them click on the disagree tab.. fear i tell ya
VVVVVV
Ha, i'm right there with ya, too be hones, i seriously don't even really understand how im typing this right now and its being send somewhere to be seen by everyone. I took one computer programming class Aced it, didnt really understand what was going on.. yeah sure if then, sub programs.. whatever, just did it and on. I much more comfortable with fluid mechanics. And yeah, its surprising that an awesome game is only scratching the surface of of the cell's spu's. Good things are coming.
I don't get it. I'm just expressing my surprise. It's not surprising then that one of the best looking games out, only uses RSX and PPU, and 15% of SPU's...that doesn't surprise you? It surprises me and it gives me hope for Motorstorm 2 as they have now got all their tools together to use a lot more of the spu's...and for tasks that the rsx is doing in Motorstorm1.
Sorry if technology doesnt surprise you. I'm in awe of technology and machines and what they do.
if thats all their using i can't imagine what 75% would look like. this game is awesome just as is but the future is bright, bring it on Devs!!!
disagreeing with you.
Anyways, thats amazing that they only used so litte of the SPU's. The game is simply amazing and addicting as hell to play online. i stay up late nights playing that damn game, always thinking, "just one more game" and before I know it, its like 3 in the morning. I cant wait for Motorstorm 2. Just Imagine how that will look.