
Co-Optimus writes: "I'll admit, the game I was most looking forward to checking out at this year's Penny-Arcade Expo was Borderlands. The promise of an open ended action shooter with tons of RPG elements and items to collect is exactly the kind of game I can waste hours upon hours enjoying. I talked with Mikey Neumann of Gearbox about the game's co-op, and we've got some video of the game in action. If you listen closely you can hear Randy Pitchford tell the story about the art direction being switched - and how it almost caused the project to get shut down!"

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Why is there no love for this game? This years Valkyria Chronicles