
BeyondUnreal writes: "Once in a while a game comes along that shakes up the genre in such a unique way that you can't help but give it more attention or show it more interest. Borderlands is one of these games. Whether it's from the unique take on adding role playing elements to a first person shooter, the open world nature of it's objective-based gameplay or the crisp cartoony "comic book panel" look of the art style or just the fact that, finally, someone understands that co-op in a PC game doesn't have to be an exercise in pain, Borderlands is going to be a game to not only watch for this quarter, but one that you'll likely find yourself dumping loads of time into."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
It looks awesome :)