
AtomicGamer writes: "After watching a recent trailer for Gearbox Software's new game Borderlands, you might think they're not taking their game very seriously. It seems like they should be: they're making a brand new property amongst an industry that's at least 80% sequels and licensed properties, fusing RPG and first person shooter gameplay in a way that minimizes compromise better than almost anything else I've seen, and delivering an art style that skirts the edge of comic but never quite gets to the point of being cel-shaded or cartoony".

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Judging from the art direction, this should be a great kids game, might pick it up for my 3 year old. haha