
Rock Paper Shotgun:
When talking about Champions, a friend linked me to a well constructed, if obviously fanboy-outrage slanted, piece about the current respec (or – for those who go outside, respecification) policy for Champions. It's worth reading, if only because it feeds into quite a few trends about game design. In short, it argues the inability to redesign your character from scratch will kill Champions stone dead. Which got me thinking on the subject…

Cryptic Studios announced with a press release that more of its veteran developers have returned to the studio following tenures elsewhere.

The MMO studio says it’s “unifying legacy expertise with fresh perspectives”

Cryptic Studios appears to be the latest Embracer-owned company to be impacted by layoffs.
too long an article, but i think re-spec is awesome in rpg games, people say "but it cuts the amount of play throughs off a game", that's a good thing, i'd rather have a few good play throughs and figure out what builds i like, than have to OCD through 30 times to get one decent character and realize that i didn't enjoy even 1 hr of my grinding