
Edge: David Cage has a sombrely held desire to push the industry to new artistic heights – but are his methods those of a videogame visionary or a more Quixotic figure? Here, the windmills in question could be labelled 'narrative' and 'maturity', goals that some might argue are often overvalued by our nascent medium, imported from older art forms simply out of a sense of insecurity. With Heavy Rain, Cage hopes to prove detractors wrong, offering a rich, story-driven experience that sets the player in pursuit of a serial killer through control of multiple characters, any of whom may die and be written out of the ongoing tale.
Like its predecessor, Fahrenheit, it describes the player's interactions partly through QTEs – success or failure potentially leading the story in a dizzying number of directions, all of them significant. We spoke to Cage to discover how an adult, murky thriller will hook our emotions and haul us towards gaming's future.

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
Take some advice David Cage check out Alan Wake and see how a game is meant to be made you'll also notice theirs no QTE in alan wake.
ps
Don't forget to send in you CV for a job to Remedy Games thats only if they hire you when your game Flops.