
Martin Nerurkar of Game Architecture writes:
Have I got your attention? Alright, so I admit the two are not perfectly the same but I am convinced that Level Design is nothing but a specialized application of Game Design. And I can prove it! First let's start by looking at a pretty okay definition of Level Design:
"Level Design is the process of designing and implementing the digital spaces of a video game"
Sounds simple enough, right? Of course if we were scientific about this we'd have to take a closer look at what digital spaces are. However that's beyond the scope of this article and will be something I'll talk about another time. For now let's look at board games. Why? Because they're quite similar to video games and because it makes it a lot easier to understand the topic.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
No system will ever be perfect, but there needs to be a review, unless it blatant.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.
Okay?
like LBP
...
some of us like to eat toast, you know. And what a toaster I have :D
Some of us like to grill...the best big grill is of course the ps3, maybe I should get the new slim grill? nah