
NowGamer: Splash Damage's Richard Ham has told NowGamer that the developers upcoming FPS is set to benefit from the increased success of publisher Bethesda
"One of the reasons I don't worry too much about there not being a number at the end of Brink's title is that our publisher, Bethesda, is fantastic at getting the word out," said Ham

AAA games get all the attention. But some games get lost in the shuffle. Especially shooters! Make time for these five.
I didnt care for brink. I thought it was going to be like overwatch back in the day.

It’s time to Switch to Brink before taking 12 Orbits around Letters from Whitechapel? That sort of works.

Six years later, and the game is available to anyone who wants it on PC.
Kingslayer they have to believe they have some sort of advantage or there would be no fanboys at all.
There main BS is this "we have the better graphics and Blu Ray card."
But in reality no one cares besides them.
Games are going to start looking better regardless.
There just under the impression that because Ps3 has some inhouse engine games that look pretty that it can ONLY be done on that system.
Most of the time they have no idea what they are talking about.
"Most of the time they have no idea what they are talking about."
^ And you would know all about that wouldn't you.
what i find interesting is that whenever a 360 fan mentions the fact that PS3 has inhouse support and that the 360 could play developed games just as well given the time/resources....my question is
--why don't they?
is it MS doesn't have the money, the time? why is it that a more expensive console (initially) can spend more money and time on games and less money on advertising-- is it that simple--
don't 360 users want to play games that were developed with time and effort to make the 360 shine? Too human (im not trying to be mean) is the only game i know that had somewhat of a longer development time, Alan Wake comes to mind as well.