
Borderlands has been through some interesting changes during its development, especially in the art department. Up until recently, Gearbox Studios upcoming shooter was a game that looked graphically like many other titles. However, there was a change of heart within the studio and a new art style was decided upon. It's one of the things that really helps to define Borderlands, as it gives it an identity; something that is essential when looking to succeed in this genre.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
this game'll be so tight
Does sound quite cool.