
Strategy Infromer writes: "'See with me, you get one question and it goes on for twenty minutes! I'm sorry about that.' Gearbox Software President, CEO and co-founder Randy Pitchford there, apologising for his less than succinct answers we're given when we quiz him on the developer's forthcoming RPS (that's Role Playing Shooter, we're told) Borderlands. Not that it's really a problem when you're talking to someone so apparently passionate about what he does, speaking rapidly and excitedly, going off on tangents and unwittingly answering queries that we're yet to raise.
So, a planned ten or so questions quickly becomes whittled down to an incredibly insightful and entertaining six. Initially lead by VP of Marketing Steve Gibson, Pitchford takes over the interview, answering with infectious, freewheeling excitement, he's clearly thrilled about the prospects for Borderlands, something that Gearbox has been building for three of their ten years as FPS specialists."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
I'm getting this game day 1 cause it's something different and has tons of features. Split-screen online FTW!