
Apart from the poor dialogue, Dissidia is a largely enjoyable game, although its attempt at shoehorning in a wide variety of RPG elements (including the mystifying ability to create equippable items by performing certain combos in battle) to an otherwise action-oriented fighting game ends up being confusing. While the game does give you interstitial tutorial tips during the loading screens, GameSpy found it hard to implement all the different combo varieties, item gets, special tactics, etc. that Dissidia throws at you.
No doubt hardcore players who are interested in getting their hands dirty will take to such intricacies better than more casual fight fans, but be warned that there's much more to Dissidia's gameplay than meets the eye; like the game's Japanophilia, it's all a matter of taste.

Nevada Dru takes a look at Dissidia Final Fantasy NT and why it is a classic case of less is more.

Hardcore Gamer: The fighting franchise starring the heroes and villains of Final Fantasy is back in action. Dissidia Final Fantasy NT is the third main entry in the franchise and the first to be released on a home console. Dissidia Final Fantasy and its follow-up, 012, were both released on the PSP in 2008 and 2012 respectively. It’s been a long time since the series was last seen and game design has changed drastically since then.
Given that, what’s the difference? How have the Dissidia games changed since the franchise’s inception on the PSP to the recent release on PS4. Here are the major changes between Dissidia Final Fantasy and Dissidia Final Fantasy NT.

How do the two new Dissidia games stack up to the previous ones?
Although it doesn’t have Dissidia in its title, the Theatrhythm games are part of the franchise since they are spinoffs and feature Cosmos and Chaos
So there’s more than 4 games in the Dissidia franchise
That score is a little low IMO.