
Gamereactor:
"If you've ever been given the choice of Cake or ice cream you have probably asked yourself, why not cake and ice cream? I imagine that line of thinking prevailed as Randy Pitchford and his team at Gearbox Software thought of the concept for Borderlands. A first person shooter set in distant frontier world complete with addictive co-operative play, classes much like a role-playing game, skill trees and plenty of loot as well as insane amounts of weapons (over 16 million!). Cake and ice-cream, and lots of it!"

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.