
Indie games are pretty much crappy, however there are few diamonds in the rough. How much fun can you actually have with the $3 homebrew.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Fun little game, I bought it when it 200pts. Well worth, I played probably 4-6 hours on this little game. Well worth the points, check it out.
Dude this game sounds fun!! I feel like it's one of those games that just absorbs you for hours.
The area below the ice barrier is brutal!!!! So addictive though
Got this game yesterday, I'm about 115 meters deep :)
Considering how fun Dig Dug was, I can see this being just as fun. Well, it would be nice to see enemies in a game like this, but from what I read, I don't think it needs it. Keep the homebrew coming friend.