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30°

Workin' in coal mine, goin' down, down…

Indie games are pretty much crappy, however there are few diamonds in the rough. How much fun can you actually have with the $3 homebrew.

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resumeplay.net
Above Awesome6114d ago

Fun little game, I bought it when it 200pts. Well worth, I played probably 4-6 hours on this little game. Well worth the points, check it out.

brandynevils6114d ago

Dude this game sounds fun!! I feel like it's one of those games that just absorbs you for hours.

JOLLY16114d ago

The area below the ice barrier is brutal!!!! So addictive though

RockmanII76114d ago

Got this game yesterday, I'm about 115 meters deep :)

CheatsMcGee6114d ago

Considering how fun Dig Dug was, I can see this being just as fun. Well, it would be nice to see enemies in a game like this, but from what I read, I don't think it needs it. Keep the homebrew coming friend.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer30d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde28d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy29d ago

And then MK1 killed it again.

DivineHand12528d ago (Edited 28d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net