
PSFocus writes: "Attend a presentation on the GamesCom, with an indoor temperature of 35 degrees is not an easy task, but Randy Pitchford of Gearbox Software had this up all day doing. It was clear that the heat Randy and his four colleagues did no good, because there were a lot of strange things said:''Ladies and gentlemen we have a game with more than 17 million weapons''. Of course Randy, good to talk. It also said that the game sometimes 60 to 80 hours to process could take, but we all know how that marketing talk in his work. Doubts about the sincerity of Randy Pitchford, however, disappeared as snow - after exposure to the heat in the press room - because seeing Borderlands journalists present were also a lot warmer."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.