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Tim Sweeney: 'High Performance Graphics 2009'

These are a copy of the slides from the "End of the GPU Roadmap" keynote talk by Tim Sweeney, CEO, Founder, and Technical Director of Epic Games, at High Performance Graphics 2009. In the talk Sweeney speculates on the rise of a new graphics pipeline based on Reyes micropolygon rasterization.

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graphics.cs.williams.edu
Mac is OK6116d ago

Seems like there's really not going to be a new console till 2014 if even Epic doesn't think they can have an engine ready before that. Good read anyway, at least what I was able to understand.

phosphor1126116d ago

"Crysis on high-end NVIDIA SLI solution only looks at most marginally better than top Xbox 360 games"

Is he f*cking blind? I'm sorry, but just because someone makes a better engine than your company, doesn't mean you have to get butthurt about it.

ThanatosDMC6116d ago

Very blind. I mean, texture details are completely different on high end machines.

meetajhu6116d ago

OMG software rendering via CUDA = Unreal Engine 4. WoW software rendering back to business! But to hard to develop in CUDA!

phosphor1126116d ago

Larrabee tech (according to this presentation) is very similar to the Cell tech. Vector based, multi cored/parallel technology. The main difference is the L2 cache on the Cell is a lot smaller.

likedamaster6116d ago

This guy knows what he's talking about. He's not even tooting his own horn but encouraging everyone to start building this engine for the next generation. Good stuff.

carreirabr6115d ago

The question is: will the new Unreal engine have the same artificial shinning plastic look as the old one, or will be able to compete with others engines that we have around, that don't have this problem at all.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai21d ago (Edited 21d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio20d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing20d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9220d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit20d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing20d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9220d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."