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GT5 damage model lacks impact

Conspicuously absent from the Sony press conference, Polyphony Digital's Gran Turismo 5 appeared on the show floor in a specially prepared demo build that showcased the game's damage model for the first time.

The demo itself gives you an HD version of an old track – Toyko R246 – and a Subaru Impreza WRC rally car to drive, and initial impressions are that the core technology that powers GT5 hasn't been that much improved over what we've seen in the Prologue. It's still 60FPS, with a 30FPS replay mode, and the level of tearing is again approximate with what Digital Foundry is used to in the existing GT5 preview.

The damage model itself is an obviously welcome addition, but somewhat limited. There is no actual deformation of the cars taking place – body panels remain totally pristine. Instead the Subaru is outfitted with a number of removable parts: front and rear bumpers, doors, the bonnet – these are the elements of the vehicle that work loose then fly away leaving just the barebones of the car. In this sense it is somewhat "last gen", very similar to Burnout 3 if you're looking for a direct comparison.

Read Full Story >>
eurogamer.net
Fishy Fingers6124d ago (Edited 6124d ago )

It seems strange that the developers have made remarks such as "we could release at anytime", yet the demo was very limited and what seemed to be 'old' code. Hopefully this is just the beginning of new content being released for us to check out as I certainly crave for more, not that I'm on the fence with GT5.

Athough regarding "no actual deformation", the panels in question do show deformation, you can even see that in the caption image all be it rather limited.

TK4216124d ago

Oh it's Eurogamer. nevermind

raztad6124d ago

LOL.

Yeah. Game can NOT be perfect right :D. I foresee GT5 7/10 from Eurogamer cause "teh damagezzz". I guess they want to play Burnout:Paradise LOL.LOL

Greywulf6124d ago (Edited 6124d ago )

It sad to see this, because you all know full well how excited they would be if GT5 was an Xbox360 exclusive.

Damage means absolutely nothing in GT. Which is why its a 50million franchise. People drive the game to DRIVE. Not to wreck. Race with good racers, and you dont need a game to tell you how to behave.

Take note.. 60fps driving, 30fps replays = Problem. And the same screen tearing from Prologue.. anyone remember how much screen tearing there was in prologue? Yeah.. not much at all. Its amazing how these guys overlook technical issues on 360 games alllllllllllllllllllllllllllll llllllllllllllllllllllllllllll l llllllllllllllllllllllllllllll l llllllllllllllllllllllll day long, but.. ahh i give up...

I mean.. why not review the driving?

6124d ago
gaffyh6124d ago

It looks decent imo, but demos like this are always based on very old code because they need to be approved first. I'm sure the damage will be better than this in the end, so I'm not worried.

6124d ago
beardpapa6124d ago

What the? They need to get their eyes checked? I saw the gamersyde damages replay video and I see deformation. Heck the bumpers wobble as the car is in motion. Oh that's right... it's very last gen because it's a Sony game.

RememberThe3576124d ago (Edited 6124d ago )

It is not much to ask for the most realistic racing game to have detailed damage modeling. There is damage in real life, so there should be damage in GT.

Right now only certain cars are going to have damage modeling which really doesn't make sense to me. It seems to me that damage modeling is an all or nothing type of thing.

Information Minister6124d ago

The guys at Digital Foundry sure are fast to scrutinize PS3 games.

I predict a 6/10 from Eurogamer. Who's taking bets?

Mario6124d ago

I think the damage model shown is an early build. I say this for the following reasons:

- the feature list specifically states body deformation and there was none at gamescom

- kaz said he wouldn't implement damage until a console was powerful enough to portray it properly. What we saw at gamescom was done in games on the ps1. Thats why i think the damage in GT will be more in depth. If it isn't, then honestly im a little let down, i was hoping for more realism in the damage

Greywulf6124d ago (Edited 6124d ago )

Its not. Its the driving experience. Which doesn't include ramming into walls and blowing up. No game pulls this off, all games with damage allow you to ram into eachother head on and not detonate instantly. GT has never been about damage, which is why its BARELY getting added into its 5th iteration. Its a DRIVING SIM.

Get that through your head. I'm GT's biggest fan here, do I care about damage? Not at all. I want penalties for ramming. TIME penalties, so that you dont cheat and win if you run across some random people. Damage doesn't stop anyone from ramming or rubbing in FOrza, Toca, anything. People that drive like morons drive like morons period. The community does clean racing, its a PERK to be known as a clean racer.

The only people that cried about damage this entire time have been people who want GT to be something it isn't, and I'm damn glad its not burnout. You have 1000 vehicles to choose from, now you want to pretend damage sways your purchase? Oh well? 50 million units say we don't care about damage.

You have amazing physics, second to none visuals, second to none car lineup and whatever else.

Is DAMAGE bigger than GT? You bet your sugary sweet ass it isn't. GT is showing off its damage, and its on par with every console sim shown. But not good enough.

If damage was so important, people would have purchased more copies of Forza than GT. But reality says otherwise.

FamilyGuy6124d ago

GT isn't game in which you'd WANT to hit anything so who cares about damage? They could give me the game right now, demo build or not, based on all the things packed into this title.

You go enjoy ramming, I'll go enjoy winning the race.

Mario6124d ago

I agree that damage shouldn't be a key factor with gran turismo, but they're trying to imitate real life. Guess what, there's damage in real life. Now i know polyphony have had problems with manufacturers getting the rights to smash up there cars, but all in all, gran turismo would be amazing if it had realistic damage physics. It would make it a better game, and its the last big hurdle between being as realistic as possible. True petrol heads don't care about damage, but if gt had it as realistic as possible, it would be truely the best driving simulator to ever be made

Jack Meahoffer6124d ago (Edited 6124d ago )

Ridiculous that RememberThe357 gets tons of disagees for speaking logic.

Just shows that even a fan of the PS3 like him will get ganged up on by the idiot rabid Sony worshipers on this site.

Pathetic

Either worship 100 percent or die under a pile of disagees.

Lol

Dark General6124d ago

Anyone here knows the name to that sweet tune playing in that video on Eurogamer for GT5?

Domenikos6124d ago

"It is not much to ask for the most realistic racing game to have detailed damage modeling. There is damage in real life, so there should be damage in GT."

Go and crash your car at 60 km/h against a wall and ull get some REAL damage...

What did they expected... an unplayable game... forza damage sim. is lame too if we set the bar to REAL damage.

umair_s516124d ago

I fail to understand the purpose of these previews. At least wait till the product is released before you pass judgment. An interesting fact, most PS3 exclusives shown at these game shows are shown in older builds, the final product looks way better. MGS4 Killzone 2 and the others all looked far superior than what was shown earlier. Funny thing the same cant be said for Xbox exclusives. SC:C had to be delayed to make sure that the end product looked on par with the E3 showings.

soxfan20056124d ago (Edited 6124d ago )

@Greywulf

You are so hung up on GT's sales compared to Forza, as if sales equal quality.

Forza will never outsell GT because the Xbox 360 has never been defined by just one auto racing game. It has Forza 2, soon Forza 3, Project Gotham Racing 3 & 4, Race Pro, not to mention the only current generation version of Burnout Revenge. There is a great amount of exclusive variety on 360. Meanwhile, the PS3 has the GT series, but not much more. Sure, Motorstorm is great, but it's an off-road racer - not comparable to GT or Forza. Of course GT will outsell Forza - it's the only game in town for PS3 racing fans. The same applies for last generation. PS2 had GT3 & GT4, while Xbox had Forza 1, PGR, PGR2, & Sega GT. Again, it's no wonder GT3 & 4 sold so much - there was little else to choose from.

While Forza is clearly the best of the 360 bunch, as well as the truest sim, there are so many different games for racing fans to choose from on 360. Therefore, one particular game will never constitute a bulk of the sales.

Ldubbz6124d ago (Edited 6124d ago )

What is with the SDF always playing the victim role? You guys are really starting to look pathetic. There is rarely any actual discussion about ANYTHING around here anymore. All people do is whine and complain.

The piece in question is about the DAMAGE system. Nothing else. Why whine on and on about how this is cool or that is cool but they didnt talk about it, blah blah blah.

Oh no, those big bullies in the media are picking on Sony again, boo-hoo. This is really starting to sound like the Bill O'Reilly show around here. Scary stuff.

Greywulf6124d ago (Edited 6124d ago )

Nor are the repercussions for wrecking. Especially from the other titles compared to GT. Its a shallow excuse. Real life has a ton of things that a DRIVING sim doesn't simulate.

I agree that it would be better with damage. Simple as that, but just because Burnout has damage, it doesn't negate all of what GT is, and thats what the media is trying to turn this into. Polyphony has never claimed anything about their game outside of saying they want to present the best product they can, and from the looks of it they have. The concentration on damage is ridiculous considering the scope of the series, and pretending that its required for the game is also very ridiculous. Damage does not change driving skill at all. And racing with clean racers, you would never know what damage is.

Say you're out racing your road car on a track, do you know what happens when you wreck your car? You're towing your car out to the main road and calling insurance. You're done. Its over. Nothing simulates the reality of that.In real life if you hit a car at 200mph, you're dead. Forza doesn't represent this, neither does anything else. Yet the fake damage is some how desired? As a penalty damage is a great thing, but its a simulator, it has reset.

I understand full well the argument behind damage, but pretending that GT's offerings is some how uselss is what is pathetic about this generation. It has shown in-game damage, which FM3 has yet to show in this detail. Yet GT gets criticized?

Damage is fun and all, but it has nothing to do with lap times & tuning your vehicle and being a car enthusiast. Nothing at all. For the people that want damage? Its clearly in the game for racing cars, to where you are forced to continue racing with a broken vehicle. GT adds it for the first time in its history, and all anyone can do is say its not 100% perfect? Please.

Soxfan:

Blah blah blah, Im using sales to illustrate a point, that DAMAGE isn't a high priority to anyone buying GT. Sure we can ignore that it outsells Forza, and just leave it at its a high selling game. Thats ok. My point still stands. People crying about the damage are being pathetic, I'm sorry.

PS2 had Ridge Racer, Enthusia, Need For speed(s), and Burnout,as well as many other racing games. Stop pretending GT is the only game people can buy. Its the only game in its class. You're honestly comparing PGR to the same demographic that would buy Forza? Stop smoking.

soxfan20056124d ago

Typical. Now that it's clear that GT5's damage isn't what it was hyped up to be, GT fans suddenly consider it an unimportant aspect of the game. If GT's damage was ultra-realistic, and better than Forza's, you guys would be falling all over yourselves bragging about how "superior" GT is to the competition.

DaTruth6124d ago (Edited 6124d ago )

This is why I don't like GT5; It is too real! The first and second were great, but I had a way of bouncing around some corners, that simply would not work with full damage(actually, it would blow the $hit out of the car). And as the game became more real, it became less fun (imo)!

@Mario: There is also broken bones, brain damage and death in real life! Would you have them imitate that too? Should the game self destruct, if you become too injured from a terrible crash, to ever drive again? That just put the stupidity of your comment into perspective!

@Soxfan: The damage in GT5 has always been a big question mark, nobody has "hyped it up"! That is just what you 360 fanboys do to downplay a PS3 game; Pretend it was hyped to high heaven and then say "oh, you guys said this, and you guys said that"! They just said it would not be crappy like Forza's damage!

Greywulf6124d ago (Edited 6124d ago )

GT's damage is better than Forza3's. It has exterior, and interior damage, which F3 doesn't have. If you crash too much, thats it. GT5 also has terminal damage.

Wreck this all you want!
http://download.gameblog.fr...

Damage was never important to GT, which is why they are just adding it on the 5th iteration of the game. GT is inherently better than Forza3 in every single way outside of being able to "bend" fiberglass on a porsche while hitting another vehicle at 200mph then being "limited" to 90mph. Which is why GT's sell more than Forza.

GT has a higher resolution, More vehicles, Better Graphics, Better Physics, and Head Tracking. Plus you don't have to shell out 350 dollars just to use a wheel for the 360 if you already own a USB wheel.

GT never has to prove itself to Forza. Remember, Forza2 scored higher than GT4 & Prologue, so technically that means its a better game right? Yet TURN10 bribes people on Cnet Polls to say their game is better.

Forza2 had the same damage that Forza3 has, yet Forza still cant get out of GT's gigantic shadow, because GT is the best driving sim on consoles. As an enthusiast I want cars, GT has 1000. As an Enthusiast I want to look at car porn, GT looks photo realistic. It has everything anyone could ever want. Now the damage people have more realistic damage than Forza3 has shown off.

If you want to disagree, show me the footage of forza3's damage, and we will settle this now.

GT is superior to Forza, but its not just because of a single feature.

coolirisGB6124d ago (Edited 6124d ago )

It's only obvious Poly was hiding this game from view as long as they could. The GT5 gameplay article with all the fans praising the game was too funny, their praise was forced at to say the least. There are multi platform racers that look better than GT5.

Damage isn't suppose to be cosmetic only the most important reason it's "important" is the penalty for bad driving and the challenge of keeping the car in tip top shape or the challenge of trying to win the race with a busted ride.

The Playstation has always been about smoke and mirrors short cuts.

Forza 3 has full damage in *SIM MODE* I'm buying enough arcade racers this year so I'll get Forza for my SIM needs.

Greywulf6124d ago (Edited 6124d ago )

So are you enjoying your Forza3 photomode shots still?

You know, without any Direct Feed gameplay with the Heads up display and someone actually driving?

GT has penalties for ramming on harder settings. Christ have you ever even played it?

coolirisGB6124d ago (Edited 6124d ago )

FZ3

Damage model on all cars
Bodyshop
Tire tuning
Video editor
Rules editor
Solid Multi player

Forza FTW!

http://img387.imageshack.us...
http://i44.tinypic.com/15wj...
http://i39.tinypic.com/6fqo...

LOL people thought GT5 would look better than GT5 Prologe

http://cdn.forzamotorsport....
http://cdn.forzamotorsport....
http://cdn.forzamotorsport....
http://cdn.forzamotorsport....

likedamaster6124d ago

Oh well, at least GT5 looks good. The video is evidence that no matter how hard you crash it, it can not be totaled. So much for "The Real Driving Sim".

Guido6123d ago

GT5 Prolog comes out and they all cry "NO DAMAGE?"

PD then takes their game back tot he drawing board and introduces damage modeling and now they cry "TOO LITTLE!"

Is it just me or do you get the feeling that no matter what PD does, they will get slammed for something? They just can't please anybody.

But one thing is for certain, the game, regardless of what critics say, will be the best racing game to date and will outsell any and all current racing games on the market.

Marquis_de_Sade6123d ago

Digital Foundry aren't PS3 haters, they have some articles dedicated to WipeoutHD and praise the game as one of few upholding the promise of 1080p60 gaming. It's hilarious how the moment a site posts something remotely anti PS3/360, the fanboys are up in arms.

shawnsl656123d ago (Edited 6123d ago )

I want GT and I want full on damage not just some lego pieces. Lets see what the devs can do from now til launch day. I'ma gamer not a fanboy. I like my games candy eyed to the max. This is the PS3 and Poly studio we're talking about here. They need to bust out what the system can handle and squeeze every ounce of power they can. GT's Sony's racing Flagship so it should have next gen damage modifiers also. Don't even talk about "if you want damage go play blah blah blah", well i've played most if not all the racing games so far on consoles and pc. I want the full package now. In the demo vid it shows the hood being knocked open, yet there were no speed decrease whatsoever.. what's the deal with that? The bumper is still shiny like it never even got rammed into the wall =_=

Greywulf6123d ago (Edited 6123d ago )

Good job owning yourself!

Just like F2's photomode BS shots before the actual game that didn't sport 12xAA DOF/Motion Blur etc. You guys never learn. Which is sad.

+ Show (28) more repliesLast reply 6123d ago
yoghurt6124d ago (Edited 6124d ago )

You right, and i'm sure PD being PD they know more and have done alot of research into the correct deformation caused by various impacts, surely. What are all these moaners basing their crash experience on? over the top rollovers etc from other games?

I cant wait for GT5, would still be buying with no damage so this is just a bonus to me anyhow

TGS is where GT5 will be at, then we'll get some facts for sure

I have various pics of scratches, dents etc too

I guess now the PS3 price drop has happened it's time to try and bring down the greatest driving sim of all time huh? 'not accurate crash damage 4/10' i kid i kid

The Lazy One6124d ago

Every time I've been in an accident nothing deformed and pieces just fell off my car...

Raf1k16124d ago (Edited 6124d ago )

lol just how many accidents have you been in?

You say it like it's a normal part of your life lol

edit: you're not a live crash dummy by any chance are you? :P

edit2: anyhoo, since I have a PS3 I'm going to continue trying out different genres and types of games (something I decided to do since it's my first console) I haven't played before so I'm definitely going to buy GT5 on release and see what all the fuss is about.

edit3: TBH I prefer simulators to be simulators. Since this is a racing simulator I expect the game to simulate what it does but since damage and it's effect on cars is such a difficult thing to simulate I'm willing to have this as a bonus.

beardpapa6124d ago

Heh i've experienced many car accidents up close & personal in my life, and from what I've encountered, pieces generally just fall off on the newer cars. Older cars tend to deform before giving up and having their pieces fall off. For example, I saw a really old couple driving a nicely maintained (but very old) truck. They ran the red light and slammed into a newer bigger truck at about 40-45 mph. The couple was alive (the accident was 1 lane over from me) thankfully, but they were definitely spooked. Anyway, the front of their old truck was lightly deformed. The newer truck however had a couple of its panels fall off/dangling.

Raf1k16124d ago

Yeh there's certainly a difference in the way cars were made and are made now. Not just with materials but also with them being designed to "react" a certain way to an extreme force. That's why I think it's so difficult to simulate damage since pretty much anything can happen to it and it's simply not feasable to create damage models for every car let alone realistic ones.

dcbronco6124d ago

There's a reason for that. Older cars are more solid because they are made with heavier more dense materials. Newer cars are not only made of lighter materials, they are designed to deform to dissipate the energy of the crash. By doing that the accident is far more survivable for the people inside it. The people in the more solid car have harder things to bounce off of and since the car doesn't take the energy, they get it. But the "damage" in GT looks fake. I bet it looks the same all of the time. Early code or not, the game has been in development for four years. They should have better than this to show. You can't be the definitive racing sim if you don't have real damage.

coolirisGB6124d ago (Edited 6124d ago )

Sure. lol

dcbronco6124d ago

It's well known. Look it up.

beardpapa6123d ago

@dcbronco

hah yea it does look fake... but it's still better than just applying a damage texture. Oh and the hood pops up! How cool is that? lol I saw a video online the other day on one of those college humor sites, and a guy in a bmw convertible hit a pedestrian at maybe 50-60 mph. On the slow-mo, his hood popped up! FROM hitting a pedestrian!

+ Show (5) more repliesLast reply 6123d ago
DonCorneo6124d ago (Edited 6124d ago )

have you seen that trailer over there? in the real world, after all those hits that car should no longer be running.. it's a videogame!

show me another videogame that has realistic damage.. not the ones where your car crashes and is then magically fix back on track (e.g. DiRT, Motorstorm, Burnout).

even turn(down) 10 has not shown any damage on their flopza 3 videos

man, i wish PD would speak out and say that realistic car damage would make the game unplayable (unless you are an expert driver who does not crash, but if that the case, why would you need damage)

JOLLY16124d ago (Edited 6124d ago )

If they just had a rewind button that helped when you had a minor mess up, that could cost you the race.

MGSR THE HD VERSION6124d ago (Edited 6124d ago )

"GT5 damage model lacks impact"

yeah of course it does.......and i'm surprised no body saw that first hand.

http://www.gamersyde.com/po...

http://www.gamersyde.com/po...

the improvements made from the last game are completely small, unlike the improvements from forza2 to 3.

http://i29.tinypic.com/2ed8...

you guys are so funny, the moment you guys saw gameplay of gt5 running you guys instantly shot up like rockets........without even noticing how identical it looks compared to gt5 prologue.

http://www.gamersyde.com/ne...

are you guys really going to shed out top release date price for something that could be added as DLC, or an expansion update?

ArcticWolfUK6124d ago (Edited 6124d ago )

Flopzaaaaa looooooooooooool

Gue16124d ago (Edited 6124d ago )

"the moment you guys saw gameplay of gt5 running you guys instantly shot up like rockets........without even noticing how identical it looks compared to gt5 prologue."

-Seriously, is this guy on crack? Is he retarded or what? Lol

Do you see any similarities below?

Gran Turismo 5 Prologue = demo
Gran Turismo 5 = game

Now can you spell "Owned"? And by yourself. This is what happens when you troll without using your head. And still GT5P looks miles away better than Forza 3. =/

likedamaster6124d ago (Edited 6124d ago )

LOL... It looks really good but poor physics isn't a good trade off. Now I really DON'T want to play this. Thanks for showing us this video. I will now only stick with Forza 3.

The definitive racer...

Btw... http://www.youtube.com/watc...

+ Show (6) more repliesLast reply 6123d ago
kaveti66166124d ago

It could just be that the assists were on during the demo to limit the amount of damage the car would receive.

kaveti66166124d ago

Yes, but the naysayers are claiming that pieces falling off the car are not a full simulation of damage. They're saying that if the car doesn't crumple and crinkle and become fully deformed then the damage is minimal. I'm not saying this. What I am saying is that maybe the demo didn't have full damage turned on or maybe the car just didn't crash hard enough for full deformation to occur. I don't know anything about this game. The only problem I noticed were some crash physics were off, but again, it was just a demo so I don't know.

The Lazy One6123d ago

I don't think I have ever in my life seen an accident with an impact hard enough to knock a door off that caused no deformation.

at least on a car that wasn't 10+ years old.

Show all comments (192)
90°

PlayStation 3: chasing the 1080p dream, part three - Gran Turismo 5 and the indie explosion

From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?

In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.

However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."

Read Full Story >>
eurogamer.net
ApocalypseShadow1402d ago (Edited 1402d ago )

Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.

Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No

But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.

Michiel19891402d ago

thats what every company tries to do, push for people to buy their products. Are you really gonna blame them for that?

ApocalypseShadow1402d ago

Not all articles are about selling. They're about informing or entertaining.

Maybe I'm supposed to watch the video instead of reading. But I shouldn't have to click. But the article lazily tells us some games did hit 1080p and some didn't. I didn't learn anything new as I own the console. Then, they push a Patreon subscription.

Are you saying every opinion, preview, review and rant article requires a push to buy something now? Tell me which sites are prone to do so so that I can avoid them in the future.

Michiel19891402d ago

not everyone played during the ps3 era. I started during snes era but loved seeing articles/videos about how gaming evolved before that.

i dont think this article is trying to push you to get that patreon sub, it doesnt for me at least. I dont think theres anything wrong putting an ad at the bottom of the article. all the regular DF videos are free already.

SonyStyled1402d ago

Wipeout HD on PS3, a remake of the PS1 game was 1080p 60fps. And that released in 2007-08

Christopher1402d ago

This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

dumahim1402d ago

It's more about the video. DF Retro videos are for Patreon members first, and I think the whole thing was one big video. For the youtube channel, it gets chopped up and released weekly.

ApocalypseShadow1402d ago

Chris is actually right on this one. Something known already was just kind of washed over in the article. Unless you're supposed to get more in the video. If more is in the video, then more could have been said in the article.

Only thing I learned new was that they are selling a subscription. My point though is that you gain more viewers by having better articles and content.

1399d ago
280°

What Happened To Gran Turismo?

When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.

Read Full Story >>
gamingbolt.com
darthv722469d ago

It doesnt suck but I would love to see a return to form with GT7. Sport is such a departure that it can turn some people off. It has gotten better over time but it's still no match for a proper GT7.

Rude-ro2468d ago

Sport is awesome for what it is...
However, polygon built a whole new engine and the tech is still being worked on...
I understand it is easy to praise a cookie cutter because it release the same game over and over with rotations of maps and cars...
But this engine polygon has designed does more for things other than gaming.

Repetitive old engines with new makeup does not make anyone king.

Gt7 will be most likely in two years with 120fps and ray tracing because their new engines are ready now.

LordStig2469d ago

It decided to focus on racing rather than cars and in the gaming world, racing = gameplay.

Imalwaysright2468d ago

What complete and utter BS. GT has always focused on racing and gameplay.

2469d ago
neutralgamer19922469d ago

Good I guess selling millions of copies and have OFFICIAL FIA license races and Esports means it sucks

We just don't get it every year which is why ms also delayed next forza. You can't keep making yearly sequels. Quality and innovation takes time

GT sports at launch to now it's a different game and support has been free

Imalwaysright2468d ago

GT games have always sold millions of copies and what's so innovative about GT sport? It's a racing game FFS.

IRetrouk2468d ago

The online championships and tournaments alone offer more innovation than any racer this gen🤷‍♂️ then you also get the live ones in New York etc with proper race like commentary, something else no other sim has done before. It sells millions because it's the best, simple really.

Imalwaysright2468d ago (Edited 2468d ago )

IRetrouk

I'm not even sure why think that having proper like race commentary or championships and tournements is innovative but I'll play along... GT Sport was released in 2017 so how do explain that this video https://www.youtube.com/wat... from 2016 exists?

Dark_Knightmare22468d ago

Spoken like someone who hasn’t played sport

Imortus_san2467d ago

And those Paid demos, that fans try to hide and not talk about it.

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SCW19822469d ago

It became the best online racing community for console players and its an amazing achievment.

Keltech2469d ago

"Forza?" HaHaHaHaHaHaHa!! good joke!

kayoss2469d ago

Too early for an Aprils fool joke.

2469d ago
ElementX2469d ago

@solidgamerX That's really not very impressive. Somebody with an interest in cars plays racing games and becomes a race car driver. That's like saying "look at this guy, he played COD and now he's in the military"

Imalwaysright2468d ago

SolidGamerX

You must think that we're all stupid enough to believe that a game will turn anyone into a professional racing driver.

Prince-Ali2468d ago

FORZA!!! AAHAHHAHA !! Haven't i schooled you on this already before! You're still spewing nonsense on this threaddd looool

mcstorm2468d ago

Forza has always been better online than. GT and still is. Great to see PD try something different with GTS but let's face it this gen sonys racing games have been poor this then compaired to what Microsoft has had to offer. Forza 7 is one of the best racing games on xbox and pc but for me Horizon 3 and 4 have set the bar this gen. Of all the things microsoft got wrong this gen 2 of its racing games got a lot right and others are now playing catchup.

DarXyde2468d ago

It's debatable which is the better game. To me, Forza has the upper hand.

But in terms of online community and events? Ha. Don't lie to yourself just because you don't like Playstation.

2468d ago
2468d ago
Dark_Knightmare22468d ago

Lol not even close have you even played gt sport online?

Imalwaysright2468d ago (Edited 2468d ago )

SolidGamerX

You didn't need to confirm what I already knew: if you didn't think that we're all stupid you wouldn't make such stupid comments that only those that are dead from the neck up will agree with.

IRetrouk2468d ago (Edited 2468d ago )

Did he say gt could turn anyone into a racer? No he didnt, he asked what game has done it like gt has, which is true, gt academy done it throughout gt5 for a start. You need to do some research fella, cause your wrong.. again.

And lmao at element and the downplay, not even similar you crazy man, not even similar🤣 you realise gt has turned gamers into drivers from gt5? Go look at gt academy and tell me how that would be anything like someone playing cod and then joining the army, the downplay in gt articles is funny.

ElementX2468d ago

So you think he learned the required skills playing video games? I remember when people claimed children were learning how to operate guns because of video games, do you think that's also true?

IRetrouk2468d ago (Edited 2468d ago )

Two completely different things and you know it, it is a fact that gt has helped real gamers become real race drivers, the proof is easily available online and I'm not going round searching for links that has been posted many, many times before on this subject, Go and look at gt academy like I mentioned and you can see for yourself, they start out on gt and go from there, so yes the game gran turismo teaches you some driving techniques, now if you can find me a link where someone has been playing cod and went on to become a war hero, please let me know because I couldnt find anything, also do you have a link to where cod has a program to train soldiers? Like cod academy or something?, I couldnt find one of those either, maybe when you do then your comparison will actually make sense.

Imalwaysright2468d ago

IRetrouk

You mean the GT academy that provides training and licenses for a person to become a professional racing driver? The GT academy is how you go from being an average driving joe to become a professional racing driver not GT the game.

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xRacer74x2469d ago

Forza owns the racing game scene in my area as far as video games go.

dekke2469d ago

Forza = Arcade
GT= Sim

why u ppl keep comparing those 2 games every time..

Keltech2469d ago (Edited 2469d ago )

GT owns the console sim racing scene in my area and around the world. Just ask a real race car drivers

https://youtu.be/2pC3-eCAdv...

LordStig2469d ago

Forza isn't a racing game. It's a car game.

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Hungryalpaca2469d ago

I’ll stick to sims. You keep playing with your hot wheels.

King_Noctis2468d ago

You forget that there are two Forzas, Forza Motorsport and Forza Horizon, which aims at different audiences.

King Nezz2468d ago

The usual response from someone insecure that feels their favorite racing game is nowhere near as good as it once was. I really liked Gran and played them all. Loved the Vector from part 2. But the franchise is not the same.

Gaming4Life19812468d ago

Yea Forza took over and is now the best sim racer with motorsport and the best arcade racer with horizon. GT was the best but it has been falling short for a long time and I'm not saying gt games are bad but no where near king like it used to be. I'd say forza motorsport 3 was the forza that really upped the franchise and forza 4 was when forza became #1.

I remember the glory days of gt but those days are long gone but it's still a good game just not the best. Of course ps fans will never admit it because they will die before giving MS credit.

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Nacho_Z2469d ago

I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.

LordStig2469d ago

The USA leg of the Gran Turismo World Tour is going on in New York right now. Go watch it guys, there's some damn good racing and crazy updates to come.

Nacho_Z2469d ago

I've seen some of it before and to be fair it's not much different to watching real motorsport so credit to them for that.

Heavenly King2469d ago

the MACH 5 :) GO SPEED rACEr!!

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320°

Gran Turismo 5, Gran Turismo 6, Wipeout HD, God of War 3 and more running on PC via the latest RPCS3

DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."

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2506d ago Replies(6)
gangsta_red2506d ago

If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?

It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.

Silly gameAr2506d ago

Why waste time and money on it? Some people want to move forward, not go back.

Eonjay2506d ago

It's not a deal breaker but having the feature would be amazing. I would rather have it than not have it.

gangsta_red2506d ago

Not everyone feels that way and if Sony is making an issue of supporting PS4 games for PS5 why not support their other past games for people who still have them or a means to buy them and play them.

KwietStorm_BLM2506d ago

You literally just said some people. So I'd imagine you can comprehend that there's a larger subset of people not in that same "some" group. PlayStation used to be known for backward compatibility. Xbox made a big deal about support for their entire catalog. What's the issue with PlayStation, who has an even more substantial history in gaming, tapping into that market? We don't have this problem on PC. It's only a good thing for consumers to be able to bring their games with them through generations on console.

Silly gameAr2505d ago (Edited 2505d ago )

@kwietstorm

Yes, I said some people. What I said was MY opinion. I'm one of those people that couldn't care less about bc, but im not saying ALL people don't care about it. I think they should spend that time and energy for future features and games, but like I said, that's only my opinion.

Imortus_san2505d ago (Edited 2505d ago )

Not every body trows their games way every time the new gen cames along, and everybody that likes games like to be able to play their favorite games in the best possible way.

PS: Retrocompatability is the most requested feature in Sony Foruns, even Sony said so.

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frostypants2506d ago (Edited 2506d ago )

The question is would the return on investment be worthwhile? Are the number of additional consoles PS3 BC would push be enough to justify the cost of developing the emulation (and it would have to be bullet proof)? I like the idea of having it, but for my part not having it won't effect my purchase decision.

2506d ago
Eonjay2506d ago

You are asking the right question but the wrong way. For me, the addition of PS3 BC would add value as a customer and make it even more likely for me to buy a PS5. If it is valuable to the customer it is valuable to them.

Also, the way they are doing it would be way cheaper than a program like Microsoft had. The are emulating the hardware. Not the software.

gangsta_red2506d ago

"The question is would the return on investment be worthwhile?"

Sony could definitely make some extra profit selling PS3 games through their marketplace (the same way they have their other classics available). It's not about whether or not it will effect anyone's purchase decision, it definitely didn't do so for the PS4. But as others have expressed, it would be a nice addition to have for PS5 if Sony could open up their whole library digitally and physically to users.

ShadowWolf7122506d ago

Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.

Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/

2506d ago Replies(2)
Gwiz2506d ago

Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.

What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)

2506d ago Replies(1)
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