
PSP World writes:
"Sony has promised that the service will launch alongside the PSP Go on October 1st, 2009 with an initial offering of about 15 games. However, the service is also accessible from a normal PSP, giving developers a potential installed base of around 52 million units. Needless to say, this announcement has many independent developers excited about the possibility of getting their own creations on a new handheld platform. Costs are still a bit higher than those on the iPhone, and developers must pass a more strenuous licensing process by Sony, which means that there will be far less competition for games that make it onto the service. Independent developers have a good chance of getting a quality game onto the PSP for the first time, but they need to follow certain steps in order to be successful. Here is what you need to do to turn your PSP Mini dreams into a reality:"

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Unfortunately I fail at Step 1: Have programming skills.
Sony is going to make this so hard and expensive they are going to make the app store Fail. The cool thing about the apple store is that it has everything. From good to bad. Someone is downloading the bad stuff. Sony is going to really mess this up. Stop trying to reinvent the wheel when you see it working just fine. Just follow the lead.
Does it cost anything to develop iPhone games? Or can you just download the SDK for free?