190°

Important Home beta update!

This email was sent out to everyone who wasn't accepted into the Home Beta:

Welcome to Home Beta.

Dear G.A.P. member,

Thanks for your recent interest in the Home beta test. At the moment, we have all the beta testers we need for this phase. But don't lose hope: we will be expanding the beta and adding participants weekly over the next several weeks. Watch your inbox, because we'll be contacting the next wave of beta testers very soon!

And, if you don't get selected for this round of beta testing, there may be future Home beta test opportunities in the near future.

So, don't give up. More chances to participate in a Home beta test are coming. Hope we'll see you at Home.

Thanks!

The PlayStation® Underground

Read Full Story >>
ps3forums.com
MikeGdaGod6929d ago

yeah i just got this

ima keep my fingers crossed

kingofps36929d ago

I really hope I get in this time atleast. Also, I registered my PS3 on the PlayStation website. Others hoping to get in Home should rather do the same.

Mycococo6929d ago

do we really need to register anything at playstation underground. AND how does the home beta show up at the store if you recieved an email. my playstation underground account is different from my plastation 3 account.

Blackmoses6928d ago

and do you really need to be a part of it cause I'm not and got an initial email. Just didn't get in.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Read Full Story >>
fortressofsolitude.co.za
italiangamer4d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde2d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy3d ago

And then MK1 killed it again.

DivineHand1252d ago (Edited 2d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk774d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga4d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit3d ago (Edited 3d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19923d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga3d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac3d ago (Edited 3d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman3d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 3d ago
blacktiger3d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box4d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion3d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv724d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent754d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit3d ago

Floppy 😆
No pun intended

badz1494d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning774d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (29)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
4d ago
phongtro123_com3d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde3d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.