
This email was sent out to everyone who wasn't accepted into the Home Beta:
Welcome to Home Beta.
Dear G.A.P. member,
Thanks for your recent interest in the Home beta test. At the moment, we have all the beta testers we need for this phase. But don't lose hope: we will be expanding the beta and adding participants weekly over the next several weeks. Watch your inbox, because we'll be contacting the next wave of beta testers very soon!
And, if you don't get selected for this round of beta testing, there may be future Home beta test opportunities in the near future.
So, don't give up. More chances to participate in a Home beta test are coming. Hope we'll see you at Home.
Thanks!
The PlayStation® Underground

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
yeah i just got this
ima keep my fingers crossed
I really hope I get in this time atleast. Also, I registered my PS3 on the PlayStation website. Others hoping to get in Home should rather do the same.
do we really need to register anything at playstation underground. AND how does the home beta show up at the store if you recieved an email. my playstation underground account is different from my plastation 3 account.
and do you really need to be a part of it cause I'm not and got an initial email. Just didn't get in.