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IGN: GC 2009: MAG Progress Report

IGN writes: "Control sensitivity remains a little loose for my liking, a fault likely due to the game's fluidity, which strives for 30 frames but sometimes dips below. Positioned against the Call of Duty franchise, which is bound to draw comparisons, Activision's shooter just feels better. That said, MAG controls are more than adequate for the fierce online battles that transpire and I'm confident that the militarily inclined will prefer the title's squad management and its massive selection of community options".

Blaster_Master6112d ago (Edited 6112d ago )

"L2 switches gears and objects. L1 activates the scope, useful for picking off far-off enemies. R2 cycles between weapons. In the demo, I spotted everything from auto-rifles to simple pistols, rocket launchers and, of course, grenades. R1 fires those weapons. L3 activates your sprint. R3 brings up voice chat. Then you've got D-pad up to choose your chat channel, right to request / call troops, and down for context-sensitive orders and targets. X is for jumps and square for reloads. Meanwhile, the select button pops up your tactical map. All of this might sound like a lot for your average shooter, but SOCOM fans shouldn't find the configuration overly cumbersome. Control sensitivity remains a little loose for my liking, a fault likely due to the game's fluidity, which strives for 30 frames but sometimes dips below. Positioned against the Call of Duty franchise, which is bound to draw comparisons, Activision's shooter just feels better."

There you have it folks. Not only is the control scheme totally ridiculous, but IGN says that the COD series just feels better. It doesn't matter how many players you have online, this game is just doing too much to for me to really give two craps about it.

It really sucks that companies like Zipper dont understand that COD set bar for controls and gameplay. Why even make a shooter if you can even offer what is what most true gamers consider a standard? How many clicks and menu do you have to go through just to whip out your knife for a melee kill? I think Greg Miller said something like 3.

I cant believe that you have to cycle just to use grenades, and press R3 just to talk to your friends? This is ridiculous. Sony loves wasting money.

Pennywise6112d ago

B-B-B-B-BETA! Look up the definition. KZ2 feels totally different than the day of release... no reason this wont improve.

COD sucks anyways. Such a vanilla shooter.

loganremy6112d ago

so every game have to copy COD controls for gamers to enjoys fps. MAG i not COD, it should be it's own shooter, with it's own control layout. zipper interactive is a good developer I thrust they know what thier doing.

mastiffchild6112d ago

Well, I'm personally jubilant that the controls aren't totally COD. Too flicky anf floaty with analogue sticks for my taste and the need to appease people unwilling to alter from the COD norm really hamstrung KZ2 which was WAAAAY better to control in the beta.

So the previewer's a COD fan-nothing wrong with that-but to criticise a control scheme after a short playthrough is a little harsh and do we REALLY want all our FPS games to control and feel the same? Some games have a steeper learning curve as well which the coontrols certainly contribute towards. Anyone can pick up COD4 and be OK from the off but Socom was NEVER like that and the trend for the pick up and play shooter , imo, began with Halo:CE and was taken to it's conclusion by IW and COD4. Thing is it makes these games easy to play but after a few weeks you've pretty much hit your ceiling and will find that you're just rinsing and repeating every subsequent playthrough and I, and many others, prefer a longer learning curve to our shooters and one for a game as vast as MAG could be NEEDS one.

Warhawk springs to mind as a game like MAG that people felt was a waste of Sony's cash and, for me, it's one of the best and long lasting experiences on consoles today-I'm still learning even now and I can't say that I learned anything much after three weeks of COD4-and though I'm no fan of the controls I still accept the great things they did for MP and with a few classic SP levels too.

Bottom line is there should be room for more than one flavour of FPS to suit your mood or your tastes and this promises to be a more thoughtful and involved way to frag and I'm all for that. Seriously just because COD is successful doesn't mean every shooter should ape everything about it-how crap would that be? And lets pray that Zipper don't give in to people moaning about the controls being a bit different to MW-really, it took the edge off what made the Killzone2 beta so damn refreshing for me.

The previewer also forgets that I'm not alone in finding COD less than perfect(for every occasion anyway)nd that SOCOM fans will flock to this as the real spiritual successor to some of the best squad based shooters ever made despite the non Zipper Confrontation and changes in perspective. Socom on PS2 still nolds some of my best mp memories and I know Zipper will deliver something special AND different.

sugard06112d ago

Blaster_Master
YOU are the beginning of a disaster. Are you deliberately trying to start a flame war?

You came in here with no intention of talking up the game or even supporting the game. All you have done is take out a block of text which you feel sums up the game due to the fact it is negative, and pretty much the only negative thing you can find on the game and seem to forget this is a BETA. The controls will obviously be tightened depending on user feedback. And try not to forget its release date is next year 2010 and the game HAS NOT GONE GOLD.

U GTFO

yoghurt6112d ago

I HATE the way COD controls so 'normal' and yet everybody feels they need to compare to it. COD isn't the way and FPS should feel, it's a shame people can't adopt to KZ2 movements and controls as that feels real, but still fun.

COD this COD that, get over it.

mastiffchild6112d ago

Well kind of. The way I see it is one of variety-I love cheese but wouldn't want to eat it all the time(and even less one kind of cheese)so I fail to see why people would want every FPS to control the same way.

If that's all we really want then IW should just make more maps for COD4 instead of another game and everyone else with a FPS should give up, no? If they ALL controlled like COD it'd be like a bag of sweets where they all taste the same even though the wrappers are different.

I honestly don't see any need for a FPS to be a clone of any game-no matter how good or bad or popular that game may be.

Blaster_Master6112d ago

Im down for a non fanboy argument. I was just stating that I think its bullcrap that you have to scroll through a bunch of junk just to whip out grenades or a knife. Why not just designate it to buttons like regular games?

Personally I wanted this game to be the best ever. But just like killzone, resistance, and Socom, I hate to be forced to deal with a certain type of control that Im not comfortable with. I understand that sometimes you just need to get used to the controls,, just like it took me awhile to get used to Battlefields controls. But games like killzone, where they add the weight, it just kills the whole experience for me. Its cool though, you guys got MAG, and I got COD6 and Bad Company 2, Star Hawk, and tons of other regular games that dont take me too much out of my comfort zone.

jjohan356111d ago

The 'weight' is what makes shooters excel on consoles. You can't do that with floaty multiplatform games meant for the mouse+keyboard.

learte6108d ago

Have you played halo?? i hated that i was way to easy to kill someone with the sniper. and when i played Killzone 2 and the sight moved if you moved the controller while aiming, i really liked that. cause it means that using the sniper rifle requires some skill. don't think am a fanboy i still play both games. but does add realism to the game.

470°

MAG was one of the most ambitious shooters ever and deserves a PS5 sequel

Zipper Interactive were once one of Sony's most important studios and became a household name due to their work on the SOCOM U.S. Navy SEALs series during the PlayStation 2's heyday. Their most ambitious title was MAG. Could it make a comeback?

Read Full Story >>
gamerevolution.com
yellowgerbil2299d ago

Best game ever. I had put over 1700hrs into that game before it deteriorated too far with cheaters getting out of the map and sadly decided it was time to let it die (Zipper had already been closed down by that time).

_SilverHawk_2299d ago

Amazing game. Hopefully sony makes a sequel

XisThatKid2298d ago

This is the game in modern gaming that even got me into shooters i spent literally days with this game Raven All the way. War against the the mighty D ride oh so edgy S.V.E.R.

NecrumOddBoy2299d ago

Original Battle Royale. No microtransactions. Definitely ahead of time.

XBox4eva692298d ago

It's almost as far from battle royale as you can get. o_O

frostypants2298d ago

It didn't have a BR mode.

Da12RespectA2298d ago

That wasn't a battle royale game at all.

rdgneoz32298d ago

3 teams of 32 fighting it out would be considered Battle Royaleish. If you're gonna saying teams are OK when you start doing teams of 2 or 3 or 4, then 32v32v32 should work. And on besides that, it had 128 v 128 which was insanely fun.

+ Show (1) more replyLast reply 2298d ago
Muzikguy2299d ago (Edited 2299d ago )

I personally hadn't played much of it. I did spend a lot of time in PlanetSide 2 though (somewhat like MAG). Games like these tend to get overrun by cheaters and then ruined too often.

Teflon022299d ago

MAG didn't have that issue as far as I remember. I use to love the 256 matches. That game had an amazing community. Everyone actually communicated and played together. No one B****ed at the team. Everyone understood there was so much going on that if things are going wrong. Everyone had to think of new strategies.
Fav moment was when all 3 other squads 32 took their objectives but we were struggling with ours and had one more to blow up. The other leaders were communicating asking if the 2 nearest squads should send ppl. Our leader was like Naw I got a idea. So he told us all to die and set ourselves at the nearest hills prone without being seen. So we all did and surrounded the areas.
He said everyone on his count throw your grenades. Then snipers go all out and everyone else run in. They won't be able to get everyone and if needed the snipers go in about 10 seconds after.

Everyone did that and I got to the objective and set it off. 9 of us survived and got it. felt amazing to say I got the objective, cover me in that moment. Wish it was PS4 so I could have saved that moment
It was literally the coolest moment I had in a online shooter, closest since was BF4.

Muzikguy2298d ago

@Teflon

That does indeed sound like an awesome moment. One that makes games like these memorable for sure. It does seem like MAG had a lot more cooperation than most any online shooter

Teflon022298d ago

It did because you absolutely can't get no where in it without teamwork. It also didn't have an extremely big base of players. Everyone who played really wanted to play. I really hope they bring it back and do the same thing to only have serious players get into the big matches again

UltraNova2298d ago

Wow, what a run! This game looks better than PUBG!

Muzikguy2298d ago

Watching that video you wouldn't think the game was on PS3.

Spenok2299d ago

I adored this game too. Some of my best FPS online memories on it. So freaking good.

I'd love to see another game like this come out at some point. And NOT like Planetside... M.A.G. was something special.

yellowgerbil2298d ago

Yeah problem is if it existed now adays, it would likely be riddled with xp boosts and dance moves and all that other pay garbage...
MAG and Warhawk are the only 2 online games I ever got into, and both need a PROPER sequel on PS5.
Remember the first time I got 100 kills in a match, was in a turret with a repair kit and just mowed down wave after wave on Valors map.

2297d ago Replies(1)
2297d ago
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PrinceOfAnger2299d ago

I had so much fun with this game

TGGJustin2299d ago

This is a game that was ahead of its time. Had it came out on PS4 it would've done much better. I put hundreds of hours into this despite the problems it had on PS3.

UnholyLight2298d ago

Really interesting as an Xbox owner at the time. This game had captured my interest as a kid but I never got a chance to play it. Being on PS4 and soon possibly PS5, I would love to see this franchise brought back to life. I imagine with the power of next gen it would be really quite fun.

From what I hear and what I remember, this game was FAR ahead of it's time. A real shame it never truly took off from my understanding.

grifter0242298d ago

I'm an xbox boy since mech warrior but got a ps3 slim for mag. If you liked halo or cod you'd have had a blast in mag. Was one of the first games you could actually do something other than shooting and still make a difference in game.

spicelicka2298d ago

PS4 needs something like it. In the multiplayer space it's far behind the Xbox, there are no quality multiplayer games on it that aren't on other consoles.

Dirtnapstor2299d ago

Yes, yes, and yes. Way ahead of it's time. Would love to see a PS5 variant of this game.

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120°

Modern Warfare Ground War mode has MAG vibes

Erina Rose, Sausage Roll writes, "Call of Duty: Modern War introduced a new, improved, Ground War game mode this weekend that reminds us of the old PlayStation 3 classic, MAG."

Read Full Story >>
sausageroll.com.au
ilikestuff2423d ago (Edited 2423d ago )

I never played mag, I did play this beta however, and if mag was like this beta then (fart noises) for mag.

2423d ago
TheGamez1002423d ago

Man do I miss mag and zipper.

TheSinsibleOne2423d ago

Seriously though. Nowadays this and next gen are practically begging for a new MAG.

zodiac9092423d ago

How did we go from having games like resistance 1, 2, warhawk with 30 vs 30 player battles, and M.A.G. with 128 vs 128 players, ON LAST GEN to now having 20 vs 20...such a step back.

JEECE2423d ago

Because Sony hadn't figured out how to market their exclusives yet. Plus at that time COD craze was at its peak. So "generic high school bro #7," who was the primary purchaser of FPSs at that time (or at least represented a crowd necessary to sustain a playerbase), if he even had a PS3, would have just seen a game like MAG as a "copycat of Black Ops, man."

Not to mention MAG was pretty terribly uninviting for new people after awhile, because it was more skill-based. This was great for veterans, but if you weren't willing to put in the time getting destroyed for awhile, you would never appreciate the game. The Battlefield: Bad Company and BF:3 games out during that gen were far more accessible to lower level players.

Vegamyster2423d ago

Battlefield 4 was at the start of the generation and had 64 players, to me it depends more on how the map/gameplay is utilized, i enjoyed the 20vs20 modes more in the MW Beta than the 64 player ground war mode.

2423d ago
moomoo3192423d ago

It feels absolutely nothing like MAG lol. Way more battlefield vibes

xX-oldboy-Xx2423d ago

And even those are very small vibes, it still feels like COD at the end of the day.

390°

MAG: The Greatest Game You Never Played

Almost 10 years ago the greatest first person shooter came out and most of you probably never heard of it, never got to play it and never will.

Read Full Story >>
sausageroll.com.au
FiLTHY ESKiMO2543d ago

Who would the next gen version nor that Zippers gone?

_SilverHawk_2543d ago

I remember this game and it was amazing. I would like it if Sony would make another one because this game was ahead of it's time.

RememberThe3572542d ago

It was an amazing concept and it was a cool game, it was just ahead of it's time. I played the sh!t outta MAG, but the game itself played just okay. I'd love to have seen a sequel, even just a spiritual successor, especially with the next gen coming and the way cloud computing has advanced a game like that nowadays would be awesome.

Elwenil2542d ago

It may have been amazing if you played for SVER, but if you played for Raven or Valor, it was an unbalanced mess. I had some fun with it, but the player count was an illusion at best and false advertising at it's worst. The map and faction balance was so ridiculously skewed you knew who was going to win as soon as you saw what team you were against. It definitely had some interesting ideas, but was far from an amazing experience in my opinion. I would have much rather Zipper have made another SOCOM game rather than MAG.

darthv722542d ago

that game would make for a great battle royale release. So many players all at once... it was ahead of its time for a console shooter.

TheGamez1002543d ago

Was such an underrated game. One of my most favorite fps of last gen. So unfortunate zipper was closed down. Imagine if it was a success and thered be a 2nd game by now.....

TekoIie2543d ago (Edited 2543d ago )

I can think of many better games that I've yet to play...

"Almost 10 years ago the greatest first person shooter came out"

HAH. So is Planetside 2 now the best FPS ever? Because it does everything MAG can and does it far better. I'm afraid that MAG is basically your standard FPS but uses scale as it's selling point. The vast majority of shooters that focus on smaller scale matches have gameplay leaps and bounds better than MAG so it is definitely not the greatest FPS.

I know many people are going to try and refute this by telling me to look at the three factions but MAG has literally no character. The game is call 'Massive. Action. Game' for gods sake which is a contender for 'The Worst Title a Game Could Have' award. I've never been a fan of Zipper but I hear great things about them from their PS2 days. However, with MP gaining popularity in the generation that followed I think it says a lot that they couldn't keep up with the competition.

Knushwood Butt2542d ago

'HAH. So is Planetside 2 now the best FPS ever? Because it does everything MAG can and does it far better.'.

It was released years later.

Was there anything offering what MAG did when MAG was released?

TekoIie2542d ago

"Was there anything offering what MAG did when MAG was released?"

Yes, Planetside 1.

Knushwood Butt2542d ago

Fair enough.

Can't say I've played it, but I enjoyed MAG for a while.

FantasticBoss2541d ago

MAG was one of the very few games trying to do scale like it did, but I think it missed the mark. Wish it could have had a sequel though as they may have been able to iterate on it to create something pretty neat.

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Profchaos2541d ago

Sony had a awesome approach to online in the PS2 days with SOCOM co op that had games working together to achieve a tactical goal they pioneered voice chat on the PS2 for SOCOM but as they steamrolled ahead it was clear team Deathmatch would take over in popularity which shifted zippers approach so all their experience amounted for not much when designing online in the PS3 era.
It still was a decent game but couldn't stand out compared to cod which had millions of players consistently

yellowgerbil2543d ago

Loved mag had over 1700hrs into it across many accounts, remember my first 100 kill sabotage game, was insane

BLow2541d ago

Yes, so do I and not that game they released on PS3. I'm talking the one Zipper did and not Slant Six. At least Slant Six tried to do the series justice once they fixed the issues.

The one Zipper did didn't feel like Socom to me. It felt more like Ghost Recon to be honest. I absolutely loved the voice commands and I figured they would be even better on next gen hardware. They didn't even bother doing anything.

Maybe, I just wanted it more grounded and not so techy if that makes sense. I just wanted to go into jungles or missions just using my wits and patience and not have to use a bunch of gadgets. I wanted to be able to give orders with my voice to squad members. Yeah, they can at least have earpieces lol.

It's hard to explain but I know the old school Socom players know what I'm saying. Socom just had a certain feeling and the new game didn't feel that way. Slant Six yes. Zipper no...

We can only hope but if they bring it back they have to do it right. If not don't bother and just make something new. I rather have the memories I had with Socom be mostly positive than negative. Unless you pull a God of War, don't bother lol.

I've already said too much but that goes to show how much I loved Socom. Especially 1 and 2.....

Deathdeliverer2542d ago (Edited 2542d ago )

Game was simply ahead of its time. If mag came out now with improved graphics people would be blown away. Back then people whined about the graphics even though it had players literally everywhere. It was several great games in one. Battlefield, Ghost Recon, and Call of duty.

Hungryalpaca2542d ago

What exactly was it ahead of its time in? Player count? Planetside released in 2003 and and played count per match was over 300.

xkvcq2541d ago (Edited 2541d ago )

The BETA for MAG was one of my fondest gaming moments. I was highly anticipating the start of the beta servers but I had school that day. I had started downloading it that morning as soon as it was available and just when it finished downloading I found out school was cancelled, last minute, because of weather. BEST. SNOW DAY. EVER. I played the beta all day, continuing to put off my homework :P

TekoIie2541d ago (Edited 2541d ago )

Well have I got news for you pal! Planetside 2 has been available for nearly 4 years on the PS4 and longer on PC and people still aren't blown away. Maybe the novelty of scale is actually overrated and people don't care as much about it which is why MAG failed when multiplayer shooters were at peak popularity during it's lifetime?

If you were blown away by 256 players in 2010 why would you not have been blown away by 1000 roughly 2-3 years later?

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