
Edge: Nobody expected Grand Theft Auto III. Even though it was to become the very definition of a massmarket game by virtue of the sheer weight of its sales, its pre-launch momentum was practically zero.
For everyone who wasn't Rockstar, GTA III just happened. Six months later, Videogame City had a new Mr Big. It became, arguably, the flagship brand for the PlayStation2 – a role typically reserved for a firstparty production. It's given publishers and developers inspiration for lucrative hits and has been used as a baseball bat by political opportunists with which to beat videogames they allege to be a threat to social stability.

The second part of GTA BOOM's interview with Obbe Vermeij where they turn from origin stories to craft. Specifically, how early GTA games created the illusion of life, and why that illusion still matters more than brute-force simulation.

In an exclusive interview with GTA BOOM, former Rockstar North technical director Obbe Vermeij reveals how Rockstar North really operated and debunks one of GTA’s biggest myths.
With plenty of open world games to choose from on the PlayStation 2, narrowing down the list to just the 15 best is quite the difficult task.