
It turns out there's actually a lot more to this Xbox 360 gore-fest than smashing as many zombies as you can in the face.
From GameInformer : "In previous coverage of Dead Rising, we talked about the overall gameplay structure and story elements (February, April). With this latest build we can now speak to the progression system, alternate unlockable game modes, the first boss fight, and how far the game is coming as a whole.
As you work your way through the game, you can earn prestige points by escorting survivors to safety, killing zombies, completing cases, and taking pictures. Every time you level up, photojournalist Frank West will gain either an attribute upgrade or one of approximately 45 different skill maneuvers (including a jump kick, shoulder climb, and various other wrestling style moves). Different attributes include attack power, speed, maximum health, item capacity, and throw distance.
The main story moves along by completing cases. In the past, Capcom has maintained that these were a completely optional part of the game. But now they have decided to require the player to complete case files in order to progress past predetermined points. "You cannot, as previously stated, sit in a closet for the whole 72 hours," Capcom said in a statement."

A new Dead Rising is in the works, and we have the first plot details on this entry, which takes Frank West back to the action.
Please make it in a theme park or something extravagant like the original mall and casino(but different). DR is all about bigger than life environments, not some realistic gritty town.

Capcom has just announced its own event where it will showcase some of the upcoming titles it is working on.
"RESIDENT EVIL 7 biohazard for iPhone/iPad/Mac."
Feels like a deliberate omission from the title.

Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
This game looks fun zombie klling madness count me in...YEAH!
sounds good. Want those loading screens to be reduced though...
whos that weird satanic lady! i hope as well loading is fixed from now 2 august! , I need this game , thank u Capcom! (xoxo)