
WorthPlaying writes: "It's been a long time since we've seen an attempt to mix FPS and MMORPG genres. Games like Call of Duty implement leveling systems, but they're not quite comparable to an actual RPG, instead functioning as reward unlocks. There have been some popular attempts at FPS/RPG combinations, like BioShock, but they've all been of the single-player variety. Borderlands is a unique attempt to combine the action-packed gameplay of a FPS with the online loot-finding fun of a game like Diablo or World of Warcraft. The end result is something rather unique."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Anyone like this new art style? Personally I'm not a fan, but different stokes for different folks