
QuakeCon 2009 kicked off today at the Gaylord Texan hotel, where thousands of fans of id Software's various shooters gathered. After the start of registration for the convention's myriad tournaments, including a $25,000 Quake Live contest, the main keynote began with id's top luminaries taking a ballroom stage. It would be the first time they had addressed a QuakeCon audience since id was bought by ZeniMax Media in a $105 million-plus deal in June.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Personally I will always prefer traditional controllers but if that is the future of motion controls the possibilities could be endless for those that enjoy them.
Then, Carmack talked about developing for consoles for the first time with Rage. He feels the PS3 has more processing power, but the 360 is easier to program for. "I know Sony fans might get mad, but all the consoles are so much better than they once were, and are closer together now," he explained diplomatically. As a sop, he said the 360's space constraints caused a lot of extra work having to go back and streamline textures for the platform.
Yep. The Ps3 is more powerful and the 360 is showing it's limitations.
He's a has been.
tapped out after gears 2 and all we dop hear is all the xbots say 360 powerful than ps3 which it isnt the 360 has been tapped and 360 wont get and better than what you see gears on 360 it make the xbot look like idiots who everthink 360 powerful not in realtiy and knew last gen xbox was more powerful than ps2 this gen its ps3 xbox 360 is more powerful than wii