
Game Revolution writes: "Although I did not get a chance to check out the action of hopping from one moving vehicle to another while killing opponents, an element that had been heavily touted when the game was announced a few years ago, I was reassured that it was still alive and well, but may not play as prominent a role in the final build as originally thought. And while I would have loved to see how combat played out in that scenario, we only had about half an hour in single- and multiplayer co-op, and there was no way I was going to see everything Borderlands had to offer in that short amount of time. But what I did see was good enough to make me feel that this is going to be the FPS-RPG for the person who doesn't want to schlep their gear around a wasteland for hours on end. A game of casual depth if you will".

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.