
You'd think designing a video game would be somewhat of a linear experience. The first thing you build is the first level…right? Not with Rage.
id Software technical director John Carmack pulled back the veil on the long-in-development shooter Rage during his QuakeCon keynote in Texas today and revealed id Software has yet to even build the first level for Rage because the company is trying something new with Rage.

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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
iD arent the first person to do this, many games do this, it makes sense, it means you can take what youve learned over the developement and make the opening sequence breathtaking, an example of a series that does this is God Of War, the first two GOW games had their first level made last!
Some writers tend to do this too. Write key scenes and filler, then make an opening full of foreshadowing and references to later things.
Level?
Wasn't an Open World Game?
...Duke Nukem did it, too.
Hopefully Rage doesn't suffer the same fate, 'cause I wanna see what all the hoopla is about.
Well, a "first level" is critical for me, in any game, as I look at that as a sign of what's to come and how much that first impression will ensnare me right into the games world.
I love atmosphere in our new games, given the technology that is available to create such wondrous things and with Rage in mind... I have no doubts that Rage will deliver an experience that will satisfy my need for a game that sets itself apart, especially in the FPS genre.
I'm also digging the art direction as well as the brutal aspect of Rages attitude.