
The final day, Day Three, of the Team Fortress 2 'Classless Update' has arrived, bringing with it a community CP map and a CTF version of Sawmill.

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
God damn. I got beaten by a blog.
Hmm.. im not sure i approve of the fixed firing rate of pistols, have to check that out when i get home.
Also, the on-hit effects on disguised spies was usefull, but i dont mind that its removed if i am to play as spy.
The crit boost when capping sounds awesome though!
Sounds like i'll be playing TF2 all weekend :D
Hope you all will enjoy it also!