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Do we really want old school difficulty?

Nintendo Dpad:
"We often reminisce here about the yesteryears of Nintendo and gaming in general. There are many things we'd like to see come back into gaming in this generation from a greater increase in secrets and unlockables to the return of "old school challenge." When we begin to think of the latter however, we can't help but wonder: Do we really want harder games?"

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nintendodpad.com
Product6132d ago

I say bring on the pain. Megaman 9 was by far the hardest game I have played this gen. We need more games like that. I get tired of regenerative health and aim assist.
Give me the 3 lives and I'm out...obviously to the games where that could apply.

A 20 hour game full of exploration is a different story and difficulty like Contra is nto needed imo.

6132d ago
mastiffchild6132d ago

Games back then HAD to be hard as because of size/memory restrictions they'd be over in half a bloody hour if they weren't! Also without that, and speed runs, there'd be little challenge in a replay-as I say they needed to be pretty difficult.

Most of us here are either youing bucks with all our hand eye intact OR old school gamers who remember games like Contra, SG&G and my nemesis, Kid Icarus(dunno why but I found it nigh on impossible!)fondly.

If, say, the new Ratchet had the same level of difficulty as the old games ut would take an eternity to get through the normal ten hours of game, wouldn't it? This migt seem appealing to us but most ganmers aren't like this these days, don't remember when it was and don't wanna go back either! If they had a"difficulty of Death" unlocked from the start maybe that wopuld be the answer, no? Sometimes I do feel pi55ed off when I can't play a game on a challening level of difficulty until beating it on a botingly easy one first, mind, which is why I NEVER play through a COD game twice!

narked6132d ago

just give us back the damn health bar and health packs. this regen bar really sucks.

The Matrix6132d ago

Every game should have easy medium hard with an unlockable "very hard" mode.

njr6132d ago

Back then if a game was easy, you could beat it in 30 min. Now we just make that up with a longer story/gameplay. Games should be hard, but this article is describing hard as in playing something like Ghosts n' Goblins.

Tony P6132d ago

No game needs to be "Nintendo hard" anymore except Contra and shmups. The most any game needs to be is a challenge and if you can get that on a harder mode, problem solved.

Like mastiff says, I think an issue with that is making harder modes available only after beating the game. Normal mode is a total bore if your skills aren't challenged. Let the experienced do the hard stuff right off.

Furthermore, devs use this to add replay value, which I think is cheap and lazy these days. Make different items and scenarios available. Don't just make bullets faster/hurt more.

One of the better adaptations of difficulty I've seen is in Silent Hill 3 which allows you to set difficulty for both puzzles and combat. It's a small thing, but a meticulous tweak that creates a well-rounded change in overall gameplay.

C_SoL6132d ago

Give me something easy or I can enjoy to so that I can get more trophies. So that I don't end up breaking my controller.

Unless it's racing. The only thing I go hard at and multiplayer.

+ Show (4) more repliesLast reply 6132d ago
The Meerkat6132d ago (Edited 6132d ago )

Mile High Club on veteran.
That sorts the men from the boys.

ape0076132d ago

getting mile high club achievement was one of the best moments in recent memory

also stardust HD\geometry wars have a tasty difficulty

old school difficulty needs SKILL like the old days

DARK WITNESS6132d ago (Edited 6132d ago )

ya, i spent all day trying to get that achievement.

when you consider its only.. what about 1.30min or so to get through it, you can imagine how many times i tried.

Lost planet on extream hard was another one ( before they brought out the patch) one thing is for sure, Capcom still know how to make their games hard and challenging.

I think dev's need to get the balance wright between hard and frustrating and give us more rewarding unlocks at the end.

best title for a difficulty setting ever had to go to mgs 2; " European extream " lol, Kojima knows we rock our games in EU, we eat normal and hard settings like a snack.

Goomba126132d ago

It would be interesting to see if a game as hard as say, Ghost N Goblins, sold more or less depending on its difficulty.

Remember when there wasn't even a difficulty setting?

Timesplitter146132d ago

"Very Hard"? No. That's for weaklings. Give me the "What killed the dinosaurs" difficulty

miasma6132d ago

Timesplitter14

that was good, I wasn't expecting a laugh like that first think when i woke up this morning...bubble ya!

El_Colombiano6132d ago

I want a "Chuck Norris" difficulty.

TheMART6132d ago

Well we can say that the games overall did shift from a 3 life survive or you die and have to start again strategy to an entertaiment interactive movielike experience. Its all about the story and you can start over and over again, you're just warped back to the latest 'savechamber', regenerating place you come back to life again for another try.

These days its all about experiencing the story and making it to the end. But hey, all in its specific time that fits I'd say. I enjoy todays games, although its also nice to run one of the old games on my PSP or Wii emulators for all my old consoles.

Its something like the question:

do we really want back 2D only gaming? It fits perfectly in those past gens, then 3D was explored, first with a not so great result, but they improved over time and its great nowadays. Question is more: where are we going next?

Show all comments (35)
50°

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ActualWhiteMan35d ago (Edited 35d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg35d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

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Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

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