
MINING companies and property holders wrestling with native title requirements to document traditional cultural heritage could benefit from a novel application of computer game technology.
A computer simulation that allows users to explore Sydney Cove prior to white settlement in 1788 provides a glimpse of the sorts of applications that mining companies could develop, its creators say.
Called Virtual Warrane, the simulation is on display at Sydney's Customs House until May 6. Virtual Warrane is part of a broader initiative to capture indigenous knowledge on computer systems, which can then be used to protect, preserve and promote Aboriginal knowledge.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.