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60°

Square Sees New Executive Shuffle

Daishiro Okado is now the vice chairman of Square Enix in North America, and was previously the president and COO. John Yamamoto will be taking Okado's place as president and will also serve as the CEO of the North American side of the publisher.

Yamamoto will retain his position as president and CEO of Square Enix Europe and will also keep his position as executive officer worldwide.

"We are excited that John will be joining our senior leadership in North America, and we will benefit immensely from his experience," said Yoichi Wada, president and representative director of the board of Square Enix. "John's proven track record as a senior executive and his strong understanding of our industry make him an ideal candidate to help lead our North American initiatives."

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squarerequiem.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney35d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage36d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman35d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb35d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.