
Creators want to make their creations the best that they can be. But sometimes, whether due to limitations in time or resources or just plain laziness, they take shortcuts.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
I think the karma system in fallout 3 was really well done.
The third one is what I hate about RPG's. I walk past a door in the beginning thinking it's not important. After I get the key that opens it, I'm like what door does this open? After I find out, I'm like WTF? I have to go back all the way???? yawn.
I also hated DMC4 because of that.
We need a video game where a character gets resurrected during a cut scene.
The morality system one was good, but in general i think they're usually well implemented and not usually a "shortcut" as described.
GTA4 had a good "karma" / "decision" system wherein if you saved a life, often the character would come back to murder you / rob you. It was a good twist on the "good deed = reward" idea.
I hate the 3rd, absolutely hate