
NoMoreGameBlogs.com takes a look at modern multiplayer games, both online and offline, and where the field is headed. As of late, many games have received multiplayer modes, and NMGB gets to the bottom of why developers feel the need to tack on an extra multiplayer experience.

Circana data shows Resident Evil 5 as the best selling Resident Evil game in the US, ahead of Resident Evil 4 remake and Village.
So the most successful RE is the one where a white man is killing Africans.
This can't be real.

New leaks from Dusk Golem detail cancelled Resident Evil projects, including a Rebecca focused Revelations game, while stating no Resident Evil 5 remake is in development.
Capcom's willingness to invest in experiments and scrap them sets them apart form many other developers (Nintendo have a similar methodology). Far too often companies push a game setting or game mechanic that is just not that good and the final product is middling or poor.

Dusk Golem claims a Resident Evil 5 remake is not coming this year, with a Code Veronica remake expected instead.
Hopefully if and when they do a RE5 remake, they give it the RE3 remake treatment, because this is certainly one title that I don't want a faithful remake of.
good read
A disturbing trend in my opinion. I would even take an extra 2 hours of quality SP in a game like Bioshock 2 or RE5 than have a throwaway Team Deathmatch mode (like in RE5).
I have absolutely nothing against multiplayer, as some people have speculated. it can be great if a mode is built with a lot of time and effort put into it. Not just a cash in to extend the life of a game. I agree with dgroundwater, I would most of the time love to have an extra hour or two of single player instead of online multiplayer. I would even prefer split screen or offline co-op more than online (Killzone). While it's great to play with friends online, you don't get the same feeling when they aren't sitting next to you and you're laughing. A headset doesn't do the experience justice.