30°

HD-DVD Processing Key Cracked

Slashdot writes:

"fieryprophet writes
"An astonishing number of stories related to HD-DVD encryption keys have gone missing in action from digg.com, in many cases along with the account of the diggers who submitted them. Diggers are in open revolt against the moderators and are retaliating in clever and inventive ways. At one point, the entire front page comprised only stories that in one way or another were related to the hex number. Digg users quickly pointed to the HD DVD sponsorship of Diggnation, the Digg podcast show. Search digg for HD-DVD song lyrics, coffee mugs, shirts, and more for a small taste of the rebellion."
Search Google for a broader picture; at this writing, about 283,000 pages contain the number with hyphens, and just under 10,000 without hyphens. There's a song. Several domain names including variations of the number have been reserved."

Digg.com is a living hell right now

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yro.slashdot.org
ASSASSYN 36o6926d ago

What key...oh this one. 09-f9-11-02-9d-74-e3-5b-d8-41- 56-c5-63-56-88-c0

GameP1mp6926d ago

Kevin the owner of Digg, reinstated the users account and the story that was posted.. He said if Digg was going to go down for that then he was going to make sure they went out fighting..

40°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney3h ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage1d 4h ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman6h ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.